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  • Honorbuddy 2.0.0.3895 Discussion Thread

    Discussion in 'Archives' started by Nesox, Jan 26, 2011.

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    1. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

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      DO NOT REPORT BUGS IN THIS THREAD!

      They will be deleted.
      Please post all bug reports on the bugtracker.
      Link to release thread
       
      Last edited: Jan 26, 2011
    2. Nuok

      Nuok Community Developer

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      Can already see its much faster, thanks
       
    3. tsatsa

      tsatsa Community Developer

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      testing now
       
    4. John1337

      John1337 New Member

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      thank, third btw!

      Testing now, report later ;]
       
    5. grutamu

      grutamu Member

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      Thank you Nesox! It is now smooth. YAY.


      Posted bug to bug tracker. Instancebuddy failed. and Session invalid.
       
      Last edited: Jan 27, 2011
    6. Xanathos

      Xanathos Active Member

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      Still doesn't pop into combat mode correctly when only the Pet is aggroed, but otherwise it is working much smoother (with experimental pathing turned off) then the previous version.

      Seems a bit more crisp in the movements.
       
    7. mymegabot

      mymegabot Member

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      Confirmed. Hunter's aren't entering combat when the pet is in combat ... using the default hunter CC that ships with this release.
       
    8. raphus

      raphus Administrator Staff Member Moderator Buddy Core Dev

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      Both AB and GB have this fixed. Ask CC authors to add a logic to target pet's target. When you are in combat, has no target, has pet and pet has target

      Code:
      if (StyxWoW.Me.CurrentTarget == null && StyxWoW.Me.GotAlivePet && StyxWoW.Me.Pet.CurrentTarget != null)
      {
            StyxWoW.Me.Pet.CurrentTarget.Target();
      }
      
      new Decorator(
           ret => StyxWoW.Me.CurrentTarget == null &&
                     StyxWoW.Me.GotAlivePet && 
                     StyxWoW.Me.Pet.CurrentTarget != null,
           new Action(ret => StyxWoW.Me.Pet.CurrentTarget.Target()))
      
      
      same post in 3 threads huh :)
       
    9. Mario27

      Mario27 Banned

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      woot thnx going to instal it just saw it man ur fast with updates
       
    10. Xanathos

      Xanathos Active Member

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      Yeah, bad form for cross posting, but at least we all know how to fix it now.
       
    11. tugboat

      tugboat New Member

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      Having an issue with Logging in. Had the same issue with the last test version that was put out also. I can still log into the old version 804 without any problems. I keep getting:
      Loading Honorbuddy 2.0.0.3895 settings.
      Authenticating..
      Authentication failed!
       
    12. jdmscene

      jdmscene New Member

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      I just tried to download it and I get this message
       
    13. Mario27

      Mario27 Banned

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      the use mount goes alot of faster to awsome
       
    14. flamman

      flamman New Member

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      Loots mobs, no option to turn it off. :/
       
    15. mymegabot

      mymegabot Member

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      As I stated in my post ... I'm using the default hunter CC that ships with the product. I'd expect this to work out of the box with the stock default custom class. I trust you guys can handle something this simple without requiring me to run around and find the author for you.
       
    16. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

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      It's not a bug with the cc's it's the default targeting filter, it's not adding your pet's target if it aggro's something for w/e reason.
      Haven't had time to fix it yet but will.. :)
       
    17. mymegabot

      mymegabot Member

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      Fair enough. Thanks for the explanation Nesox.

      Cheers-
      Mega
       
    18. ShinobiAoshi

      ShinobiAoshi Member

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      Hopefully soon that's the only thing preventing me from using the new Test releases. Glad to see you all are working on a fix though, looking forward to it.
       
    19. nokdu

      nokdu New Member

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      couldn't it be fixed with a plugin (for a temp fix?)
      like
      Put this in the plugin init
      and then somewhere do.. something like
      Just an idea.. havent' tried it though-_-;;
       
    20. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

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      Code:
      Targeting.Instance.IncludeTargetsFilter += IncludeTargetsFilter; 			 		
      private static void IncludeTargetsFilter(List<WoWObject> incomingUnits, HashSet<WoWObject> outgoingUnits)
      {
          if (!StyxWoW.Me.GotAlivePet || (StyxWoW.Me.GotAlivePet && !StyxWoW.Me.Pet.Combat))
              return;
      
          for(int i = 0; i < incomingUnits.Count; i++)
          {
              if(incomingUnits[i] is WoWUnit)
              {
                  WoWUnit u = incomingUnits[i].ToUnit();
                  if (u.Combat && (u.IsTargetingMeOrPet || u.PetAggro))
                      outgoingUnits.Add(u);
              }
          }
      }
      
      you could try that if you want
       
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