As the titles says, Honorbuddy does NOT avoid mobs listed in the avoidmobs section of any profile I use.
I've encountered the same problem. From a bit of searching I've found out that that is how HB now working. It stops and fights mobs if they engage player in combat. It would be great be able to turn on/off this feature as in HB 1.333 player doesn't engage in combat with mobs from avoidmob list.
It will not target the monster and as far as I am aware will not go near the monsters, but if you're already in combat it doesnt move away. I think this sort of thing should be added in CCs personally, there's a druid CC around the corner that can flee from battles it clearly won't win
Just to make it clear. <AvoidMobs> tag, does not mean that it will run away from the mobs that are in the list. It basically means it won't "Pull" them. But it will, defend itself when those mobs attack it.
Yeah - it would be better if it treated <AvoidMobs> as dynamic blackspots with large radius with mobs in question in center of it.
Possibly as a plugin. But this is something that should be added to the core of HB itself. Mob avoidance isn't an easy thing to do. It's easily a month long project in itself.
Well, Im talking about "pulling" the bot will PULL these mobs in the avoid list. Correct MOB ID and everything. Little interested as to what is going on with that.
Im having this problem with the Neutral Servants of Freya. Also after the bot kills it, if you have skinning on, the bot will sit there for up to 15 mins trying to skin it because its a node for herbalism.