Code: Log(Core.Me.CurrentTarget.NpcId); or for a lot more info about them in case that you need it: Code: GameObject s = GameObjectManager.GetObjectByNPCId(Core.Target.NpcId); { Log(s.EnglishName); foreach (var prop in s.GetType().GetProperties()) { Log("\t" + prop.Name + ": " + prop.GetValue(s)); } }