is only one condition help fix <CustomBehavior File="Hooks\DoWhen" ActivityName="Open_PChests" UseWhen="HasItem(87391)" AllowUseDuringCombat="true" > <!-- Plundered Treasure Chest --> <CustomBehavior File="RunCode" Code="Logging.Write(System.Windows.Media.Colors.DeepSkyBlue, "[Azyul]: Opening Plundered Treasure Chest."" /> <CustomBehavior File="UseItem" ItemId="87391" NumOfTimes="500" TerminateWhen="!HasItem(87391)" /> </CustomBehavior> <CustomBehavior File="Hooks\DoWhen" ActivityName="Open_PChests" UseWhen="HasItem(72201)" AllowUseDuringCombat="true" > <CustomBehavior File="RunCode" Code="Logging.Write(System.Windows.Media.Colors.DeepSkyBlue, "[Azyul]: Opening Plundered Treasure Chest."" /> <CustomBehavior File="UseItem" ItemId="72201" NumOfTimes="500" TerminateWhen="!HasItem(72201)" /> </CustomBehavior>
Mate if you could wrap those in a code block for me that would be glorious but just from looking at it I think your trying to attempt to make it look for plundered chests if I'm correct? i kind of need a bit of background as to what the codes done and what the errors are its throwing at compile time
without fault, but it works only the second condition, the first does not work, try different options, does not work, sorry my bad agliyskom