Used IB for the first time to day, done WC. The first thing i noticed apart from how nice it is to sit back and relax, is how it rolls on loot before it even shows up, maybe its just me, but i think this is a bit obvious. is there a way to add a delay or better yet a random delay on the rolling for loot? i am unable to find an option in the program and am unsure on which file i would look into for editing so any help would be alot of help
Im not seeing it. plenty of options for things such as roll on loot or roll to DE, but no delay loot roll option. just to make sure im looking in the right spot: Plugins > autoequip2 > configuration ? if there is no timer\option to delay rolling on loot then how have people managed to get away with using IB at all? its effectively more obvious that im botting after loot drops because i roll on it withing 0.01 milliseconds. im safer to to get stuck on a wall for a few hours or grind 10,000 boars in a single day. simply because the latter are humanly possible... Edit: also turning off roll on loot is just silly.. for 1 having better gear = faster levels and secondly passing on all loot even upgrades is .... well... to over use the word, Obvious!
is it somewhere in these lines? Log("Loot roll in progress"); string rollId = e.Args[0].ToString(); string itemLink = Lua.GetReturnVal<string>("return GetLootRollItemLink(" + rollId + ")", 0); string[] splitted = itemLink.Split(':'); uint itemId; if (string.IsNullOrEmpty(itemLink) || (splitted.Length == 0 || splitted.Length < 2) || (!uint.TryParse(splitted[1], out itemId) || itemId == 0)) { Log("Parsing ItemLink for lootroll failed!"); Log("ItemLink:{0}", itemLink); return; } ItemInfo rollItemInfo = ItemInfo.FromId(itemId); if (rollItemInfo == null) { Log("Retrieving item info for roll item failed"); Log("Item Id:{0} ItemLink:{1}", itemId, itemLink); return; } bool canDisenchant = Lua.GetReturnVal<bool>("return GetLootRollItemInfo(" + rollId + ")", 7);