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  • Instancebuddy or CC Issue?

    Discussion in 'Honorbuddy Support' started by ex0a, Jan 30, 2012.

    1. ex0a

      ex0a New Member

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      I was testing out Instancebuddy in the stockades and a ranged mob hit my melee class using Singular after he had taken out the two melee mobs and debug locked up spamming:

      [3:21:02 AM:552] System.NullReferenceException: Object reference not set to an instance of an object.
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.Decorator.#h.#nF.MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.Decorator.#h.#nF.MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.Decorator.#h.#nF.MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at Styx.Logic.BehaviorTree.TreeRoot.Tick()
      [3:21:02 AM:552] Cleared POI - Reason Exception in Root.Tick()
      [3:21:02 AM:552] Cleared POI


      I had to manually kill the mob to regain control of the gui. Is the TreeSharp stuff part of the CC? Is this an Instancebuddy issue at all? How can I avoid this? I'd really rather not die in an instance 60 levels below me. ;)

      The bot is also reporting stuck when it's not even touching any objects. (I have looting enabled)

      [3:28:12 AM:838] [STUCK] Got stuck at <161.402, 98.72913, -31.127> on map 34
      [3:28:12 AM:868] [STUCK][HITTEST] LD/LU: False
      [3:28:12 AM:868] [STUCK][HITTEST] Left: False
      [3:28:12 AM:868] [STUCK][HITTEST] RD/RU: False
      [3:28:12 AM:868] [STUCK][HITTEST] Right: False
      [3:28:12 AM:868] [STUCK][HITTEST] Behind: False
      [3:28:12 AM:868] [STUCK][HITTEST] Behind Left: False
      [3:28:12 AM:868] [STUCK][HITTEST] Behind Right: True
      [3:28:16 AM:252] [STUCK] Strafing worked!
      [3:28:16 AM:424] Flushing timed movement. Direction: AllAllowed

      Is this something that a new install may fix?

      Thanks



      EDIT:

      It seems to be Singular afterall:

      [3:32:03 AM:069] System.NullReferenceException: Object reference not set to an instance of an object.
      at Singular.Helpers.Movement.SafeToNavigateBehind() in c:\bot\CustomClasses\Singular\Helpers\Movement.cs:line 170
      at Singular.Helpers.Movement.<>c__DisplayClass1d.<CreateMoveBehindTargetBehavior>b__1a(Object ret) in c:\bot\CustomClasses\Singular\Helpers\Movement.cs:line 159
      at TreeSharp.Decorator.CanRun(Object context)
      at TreeSharp.Decorator.#h.#nF.MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.Sequence.#h.#nF.MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.Decorator.#h.#nF.MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.Decorator.#h.#nF.MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.Decorator.#h.#nF.MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.Decorator.#h.#nF.MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.Decorator.#h.#nF.MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at Styx.Logic.BehaviorTree.TreeRoot.Tick()
      [3:32:03 AM:069] Cleared POI - Reason Exception in Root.Tick()
      [3:32:03 AM:069] Cleared POI

      I'm going to try a fresh bot install and see if I still have these issues. I'm also going to look for the Singular SVN to potentially fix any problems not pushed into the branch distributed with the bot. Will report back.
       
      Last edited: Jan 30, 2012
    2. CodenameG

      CodenameG New Member

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      post a full log as an attachment, copying and pasting from the log dost give us enough information to help you.
       
    3. ex0a

      ex0a New Member

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      I had to zip this up as it was too large (amazing how much this was compressed): View attachment botlog.zip

      I'm going to leave this install intact just in case you need more information from it. I'm going to create a new install to see if it has the same issues for the time being.
       
    4. ex0a

      ex0a New Member

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      This is the new install as the bot ran to the door in stocks, looted the guys at the door, and attacked the mobs inside the room with randolf moloch: View attachment 1-30-2012_3_53 AM 6244 Log.txt

      2 mobs didn't die from the aoe but the bot didn't target them until they melee'd. I'm assuming because it was having issues with the error in the log. Maybe it's confused at the door? I guess for now I will try out a different CC.
       
    5. Tony

      Tony "The Bee" Staff Member Moderator

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      use fpsware's DeathKinight CC
       
    6. ex0a

      ex0a New Member

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      Okay tyvm for the suggestion!
       

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