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  • Issues with bot stopping during matchmaking.

    Discussion in 'Hearthbuddy Support' started by Pvt, Apr 5, 2015.

    1. Pvt

      Pvt New Member

      Joined:
      Apr 5, 2015
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      Ive had this issue several times now and am not sure if i can solve it on my own. I copied the data of what it said went wrong.
      Here it is:

      Hearthstone client version (8311, 87322)
      Reloading AssemblyLoader<Triton.Bot.IBot> - Initializing
      [DefaultBotSettings] ClientBroken = False.
      [DefaultBotSettings] NeedsToCacheCustomDecks = False.
      [DefaultBotSettings] NeedsToCacheQuests = True.
      [DefaultBotSettings] ArenaDontOpenRewards = False.
      [DefaultBotSettings] ArenaDontDraft = False.
      [DefaultBotSettings] AutoConcedeMinDelayMs = 15000.
      [DefaultBotSettings] AutoConcedeMaxDelayMs = 30000.
      [DefaultBotSettings] SpectateRandomFriend = True.
      [DefaultBotSettings] SpectateAllowedName = .
      [DefaultBotSettings] HideInactiveGameMode = True.
      [DefaultBotSettings] AutoConcedeAfterConstructedWin = False.
      [DefaultBotSettings] AutoConcedeNextConstructedGame = False.
      [DefaultBotSettings] RoutineMustDraftArena = True.
      [DefaultBotSettings] ConstructedMode = Casual.
      [DefaultBotSettings] ConstructedDeckType = Basic.
      [DefaultBotSettings] ConstructedBasicDeck = HUNTER.
      [DefaultBotSettings] ConstructedCustomDeck = .
      [DefaultBotSettings] AutoGreet = True.
      [DefaultBotSettings] GameMode = Practice.
      [DefaultBotSettings] PracticeDifficulty = Normal.
      [DefaultBotSettings] PracticeDeckType = Basic.
      [DefaultBotSettings] PracticeBasicDeck = HUNTER.
      [DefaultBotSettings] PracticeOpponentClass = HUNTER.
      [DefaultBotSettings] PracticeCustomDeck = .
      [DefaultBotSettings] PracticeDeckType = Basic.
      [DefaultBotSettings] PracticeBasicDeck = HUNTER.
      [DefaultBotSettings] FriendlyCustomDeck = .
      [DefaultBotSettings] FriendlyAllowedName = .
      [DefaultBotSettings] NeedsToCacheQuests = True.
      Reloading AssemblyLoader<Triton.Bot.IRoutine> - Initializing
      Current bot set to DefaultBot.
      cant find _mulligan.txt (if you dont created your own mulliganfile, ignore this message)
      init Silverfish
      read carddb.txt
      cant find _combo.txt (if you dont created your own combos, ignore this message)
      #######################################################
      fight is logged in: .\Routines\DefaultRoutine\Silverfish\UltimateLogs\UILogg_2015-04-05_19-37-47.txt
      #######################################################
      set enemy-face-hp to: 15
      set maxwide to: 3000
      calculate the second turn of the 0 best boards
      current alpha is 0.5
      ----------------------------
      you are running uai V114.0
      ----------------------------
      #######################################################
      fight is logged in: .\Routines\DefaultRoutine\Silverfish\UltimateLogs\UILogg_2015-04-05_19-37-48.txt
      #######################################################
      set enemy-face-hp to: 15
      set maxwide to: 3000
      calculate the second turn of the 0 best boards
      current alpha is 0.5
      ----------------------------
      you are running uai V114.0
      ----------------------------
      [DefaultRoutineSettings] ArenaPreferredClass1 = HUNTER.
      [DefaultRoutineSettings] ArenaPreferredClass2 = WARLOCK.
      [DefaultRoutineSettings] ArenaPreferredClass3 = PRIEST.
      [DefaultRoutineSettings] ArenaPreferredClass4 = ROGUE.
      [DefaultRoutineSettings] ArenaPreferredClass5 = WARRIOR.
      Reloading AssemblyLoader<Triton.Bot.IPlugin> - Initializing
      Current routine set to DefaultRoutine.
      [DefaultBotSettings] GameMode = Constructed.
      [DefaultBotSettings] AutoGreet = False.
      [AutoStopSettings] StopAtRank = False.
      [AutoStopSettings] RankToStopAt = 20.
      [AutoStopSettings] StopGameCount = 1.
      [AutoStopSettings] StopWinCount = 1.
      [AutoStopSettings] StopLossCount = 1.
      [AutoStopSettings] StopConcedeCount = 1.
      [AutoStopSettings] StopAfterXGames = False.
      [AutoStopSettings] StopAfterXWins = False.
      [AutoStopSettings] StopAfterXLosses = False.
      [AutoStopSettings] StopAfterXConcedes = False.
      [AutoStop] Initialize
      [QuestSettings] StopAfterAllQuestsAreDone = True.
      [QuestSettings] OnlyUseCustomDecks = False.
      [Quest] Initialize
      [Stats] Initialize
      [Stats] Enable

      Please read the following guide before using this program:
      https://www.thebuddyforum.com/hearthbuddy-forum/210230-hearthbuddy-bm-release-thread.html
      [DefaultBotSettings] ConstructedDeckType = Custom.
      [DefaultBotSettings] ConstructedCustomDeck = mb.
      [Start] Now creating the BotThread.
      [Stats] Start
      [HubScene]
      [HubScene] The bot needs to cache quests. Now clicking on the "Quest Log" button.
      [HubScene]
      [GameEventManagerOnQuestUpdate]
      [HubScene] Now clicking to close the "Quest Log" screen.
      [DefaultBotSettings] NeedsToCacheQuests = False.
      [HubScene]
      [HubScene] Now clicking on the "Play" button.
      [IsClientInUsableState] SceneMgr.IsTransitioning.
      [IsClientInUsableState] !SceneMgr.IsSceneLoaded.
      [IsClientInUsableState] SceneMgr.IsTransitioning.
      [IsClientInUsableState] Box.IsBusy.
      [TournamentScene]
      [TournamentScene_DeckPicker] Showing Custom Decks
      [TournamentScene_DeckPicker] Now clicking the "Play" button.
      [TournamentScene]
      [TournamentScene_PlayQueue] Now waiting for a match.
      [TournamentScene]
      [TournamentScene_PlayQueue] Now waiting for a match.
      [TournamentScene]
      [TournamentScene_PlayQueue] Now waiting for a match.
      [TournamentScene]
      [TournamentScene_PlayQueue] Now waiting for a match.
      [TournamentScene]
      [TournamentScene_PlayQueue] Now waiting for a match.
      [TournamentScene]
      [TournamentScene_PlayQueue] Now waiting for a match.
      [TournamentScene]
      [TournamentScene_PlayQueue] Now waiting for a match.
      [TournamentScene]
      [TournamentScene_PlayQueue] Now waiting for a match.
      [TournamentScene]
      [TournamentScene_PlayQueue] Now waiting for a match.
      [TournamentScene]
      [TournamentScene_PlayQueue] Now waiting for a match.
      [TournamentScene]
      [TournamentScene_PlayQueue] Now waiting for a match.
      [TournamentScene]
      [TournamentScene_PlayQueue] Now waiting for a match.
      [TournamentScene]
      [TournamentScene_PlayQueue] Now waiting for a match.
      [TournamentScene]
      [TournamentScene_PlayQueue] Now waiting for a match.
      [TournamentScene]
      [TournamentScene_PlayQueue] Now waiting for a match.
      [TournamentScene]
      [TournamentScene_PlayQueue] Now waiting for a match.
      [TournamentScene]
      [TournamentScene_PlayQueue] Now waiting for a match.
      [TournamentScene]
      [TournamentScene_PlayQueue] Now waiting for a match.
      [TournamentScene]
      [TournamentScene_PlayQueue] Now waiting for a match.
      [TournamentScene]
      [TournamentScene_PlayQueue] Now waiting for a match.
      [TournamentScene]
      [TournamentScene_PlayQueue] Now waiting for a match.
      [TournamentScene]
      [TournamentScene_PlayQueue] Now waiting for a match.
      [TournamentScene]
      [TournamentScene_PlayQueue] Now waiting for a match.
      [TournamentScene]
      [TournamentScene_PlayQueue] Now waiting for a match.
      [TournamentScene]
      [TournamentScene_PlayQueue] Now waiting for a match.
      [TournamentScene]
      [TournamentScene_PlayQueue] Now waiting for a match.
      [GameEventManagerOnNewGame]
      [TournamentScene]
      [TournamentScene_PlayQueue] Now waiting for a match.
      [IsClientInUsableState] LoadingScreen.IsTransitioning.
      [Tick] Exception during execution:GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
      at GreyMagic.Executor.WaitForInjection(Int32 timeout)
      at GreyMagic.Executor.SharedExecuteLogicEnd(Int32 timeout)
      at GreyMagic.Executor.Execute(Int32 timeout)
      at GreyMagic.Executor.GrabFrame()
      at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
      at Triton.Game.TritonHs.AcquireFrame()
      at Triton.Bot.BotManager.Tick(IBot )

      [BotThreadFunction] An InjectionDesyncException was detected.
      [Stats] Stop

      Any help would make me grateful. This occurs during matchmaking and that spin wheel is spinning.
       
    2. Tony

      Tony "The Bee" Staff Member Moderator

      Joined:
      Jan 15, 2010
      Messages:
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