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  • LaztRaider Sub Rogue - For PvP semi automation.

    Discussion in 'Archives' started by ossirian, Aug 23, 2011.

    1. ossirian

      ossirian New Member

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      LazyRaider Sub Rogue - For PvP semi automation.

      I must stress, this is not my own work. Much of the credit needs to go to Cowdude, Mazzyr and falldown who i have learned alot from. These CC's are based on Mazzyr's FELHUNTER release which are in turn based on Cowdude's FELMASTER release.

      Eventually, i'd like to incorporate all of these CC (i'm working on one for each class/spec) into a single download. Out of respect I've not renamed the files out of the "fel..." template.


      This is my first attempt as a Rogue CC, it requires movement input but is designed for the arena and BGs. Test this out guys, my rogue is very poorly geared, I'd appreciate some feedback as i barely play rogue at all.

      added shiv, redirect, new cloaks, doesnt break its own cc, uses all cds except blind, and for that i suggest a mouseover macro.


      added ui to the CC, initiall it requests only whetyher or not to use trinkets off cooldown, but i plan to add options to enable or disabel shadowstep smokebomb etc etc

      in this version both are by default disabled.



      v2.3 - option to enable or disable SnD and trinkets in the config (drag the window bigger to reveal the save and continue button)
      - added usage of rupture on rogues
      - fixed the error spam in sub-lvl80 rogues.

      v2.4 - added option int he config to disable or enable dismantle, enabled it should only use dismantle on players (IsPlayer DK,Pala,Warrior,Hunter,Rogue)
      - i could add conditions to the classes, example, warriors with bladestrom, rogues with shadow dance, etc feedback??
      - added svn,
      https://lazyraider-subrogue.googlecode.com/svn/trunk/
       

      Attached Files:

      Last edited: Aug 10, 2012
      macroon likes this.
    2. m-i-k-e-y

      m-i-k-e-y New Member

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      It seems promising but you need to add shive back stab
       
      Last edited: Aug 24, 2011
    3. ossirian

      ossirian New Member

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      if you look at the code, theres already provision for backstab in there, however shiv is dependant on your poison set up.

      i gotta be honest i was expecting more comments back after the demand for a sub cc.
       
    4. thebigmunch

      thebigmunch New Member

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      There's no reason to have Rupture in there. It should only ever be used to add another bleed to make it harder for someone to get a restealth. Every other finisher is at least twice as good to use as Rupture.
       
    5. hammycakes

      hammycakes New Member

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      Nice to see you appreciate someones time and effort mate...real community spirit
      (Your reply is filled with attitude)

      hamz
       
    6. thanman

      thanman Member

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      sometimes people interpret chat a certain way depending on their mood

      Sometimes people interpret chat a certain way depending on their mood. I didn't see anything aggressive in his response only him offering some knowledge on the class. No need to turn this thread into something it isn't.

      Oh btw my rogue is 52 and cant wait to test this out. I have been hoping some new rogue cc's come out for pvp. Keep up the good work!
       
    7. fiftypence

      fiftypence New Member

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      Hey ossirian, great work on the CC. If you don't mind me making a suggestion, I think adding some simple movement code in would make this much more appealing to a wider audience, allowing them to use it unattended which is what the majority of people are after I think. Still, either way, great work and keep it up. :)
       
    8. ossirian

      ossirian New Member

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      It's not a problem for me to change rupture for eviscerate (or whatever finisher you might suggest), i'll change that when i get home from work (if you have replied by the time i get home). i appreciate the feedback however it comes, if you cant stand a harsh word you shouldnt put yourself out there is what i say.

      @fifty: honestly mate, i have no idea how to, i don't know how to code, all the code in these CC's i'm doing is begged/borrowed/pinched from other ppls work. I'm doing the whole thing as a learning exercise tbh, learning code, a house a job a gf and 2 dogs i dont have time to learn all of it at once. ofc i know that yourself are very accomplished as i have seen from your work, if you would like to help me by adding a //commented movement code into what i have here and sending it to me somehow via PM so i can learn from it, i'd be really happy to implement it in all of the ccs i've done so far. tbh i'd prolly pack it together and release a Afk version and a Lazyraider version for each, each for PVP and for PVE.

      ultimately, when i think i've learned enough and the cc's are competatnt enough i hope to release them as an all-in-one community release, as its recieved help from so many ppl the credits list would be huge lol. I try not to think of myself as the "author" more the "lead tester" in this project.
       
    9. ossirian

      ossirian New Member

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      edit: screw it i did it before work. check it out. version 1.2.




      16.41 GMT 37 downloads and only 2 contributionary comments, CMON GUYS!

      You want this, help me get it going!
       
      Last edited: Aug 25, 2011
    10. Lxxs

      Lxxs Member

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      Spams backstab at 5 combo points, looks like its waiting to use kidney shot. Try making it use rupture, too.
       
    11. ossirian

      ossirian New Member

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      are you using version 1.1 or 1.2?

      1.2 should use eviscerate now :s i'll have a check




      EDIT: checked, version 1.2 actually has backstab //commented out at the moment, dl the latest version and it should:

      hemorrage to combo points,
      recuperate for hp and energy regen
      slice and dice to killz
      kidney shot if its off cd and has over 3 seconds on both SnD and Recuperate
      otherwise Eviscerate assuming SnD and Recuperate are 3+ secs

      Shadowsteps if you are greater than 10 yards from your target

      interrupts are handled by kick, gouge if kick is in cd and kidney shot if both the previous are unavailable.

      when your target gets to 50% hp it should, it will shadow dance and use any combo points for kidney shot if its available, if none cheap shot, then smoke bomb, and ambush.

      using crippling MH and wounding OH this is vicious for healers. in my tests thus far it is relentless (my rogue is 346 pve geared) and has been causing problems for healers with up to 4k resi



      Obviously this cc is aiming for PVP, i'd appreciate a CC friendly spec from someone who knows about rogues, please link me some so i can further improve it.


      msg to everyone, please read the thread before posting on it to avoid silly mistakes like this, older versions, contradictory advise.

      I'm not being lazy when i say this but this is an opportunity to have a community release for YOUR bot. Have your say, please dont just ask for this or that, look into it, link me a talent spec to work from. i''m possibly the worst rogue EU but i'm trying to fill a gap that there obviously is. I'm not doing it for fame or asking for donations or anything.
      maybe i'm just cranky after work but there seems to be a high demand for a sub rogue CC but not very many people actually wanting to contribute, i really was expecting a greater response from the community.
       
      Last edited: Aug 25, 2011
    12. frizzy

      frizzy New Member

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      Testing this now, a forward thanks^^
       
    13. m-i-k-e-y

      m-i-k-e-y New Member

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      Backstab ShD spec (offensive) - Talents - Arena Junkies Offensive spec
      Backstab ShD spec (defensive) - Talents - Arena Junkies Defensive spec
       
    14. Polasja

      Polasja New Member

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      It was actually with version 1.2
       
    15. ossirian

      ossirian New Member

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      ok after some actual testing i'm found that it isnt using eviscerate as it should as polasja said, ( i apologise, i was only reading from code) so i've changed code, i've also taken on someo fthe the talents suggested and come up with a few alterations. thanks those who have contributed thus far. new testing is needed. 1.3 is up.


      edit: looking into adding shiv, and dismantle into the cc,
       
      Last edited: Aug 26, 2011
    16. Stree

      Stree New Member

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      I would suggest reading all of the Arena Junky guides and other guides about rogue pvp to base a spec and rotation of from.
       
    17. ralleep

      ralleep New Member

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      Testing now, will give out feedback later.
       
    18. ralleep

      ralleep New Member

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      The CC Is working fine for PvP, My buddy has been running for 9 hours now and are still running, works great. If you can make a GUI its would be the top.

      Rep+
       
    19. sparks

      sparks Active Member

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      ok I ran this about 10 av's and I keep getting this.

      System.NullReferenceException: Object reference not set to an instance of an object.
      at FelMaster.FelMaster.<get__Combat>b__3(Object a) in g:\5198_wow\CustomClasses\Felmaster - Sub Rogue\FelMaster.cs:line 68
      at FelMaster.SimCraftBase.<>c__DisplayClass3.<CastSpell>b__0(Object a) in g:\5198_wow\CustomClasses\Felmaster - Sub Rogue\SimCraftBase.cs:line 74

      but he keeps on going lol
      he is crap for damage (bad gear not this cc) and he still makes the people want to kill me first I drive them crazy lol


      what about the pvp shivs they are 1.4 will 2 of them work?
      thats all I saw for sale...I need 4k more before it will let me buy them
       
      Last edited: Aug 28, 2011
    20. crippen

      crippen New Member

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      Keep getting this error, HB says he is Pulling some 85 pvp target, but he just sits there and does nothing. If I go over and target the player, he starts his rotation. He just wont stealth or do nothing and this code is showing up:


      Code:
      [08:34:55:375] Cleared POI - Reason Exception in Root.Tick()
      [08:34:55:375] Cleared POI
      [08:34:55:531] System.NullReferenceException: Object reference not set to an instance of an object.
         at FelMaster.FelMaster.<get__Combat>b__3(Object a) in c:\Documents and Settings\...HB_2005198\CustomClasses\Felmaster - Sub Rogue\FelMaster.cs:line 68
         at FelMaster.SimCraftBase.<>c__DisplayClass3.<CastSpell>b__0(Object a) in c:\Documents and Settings\...\HB_2005198\CustomClasses\Felmaster - Sub Rogue\SimCraftBase.cs:line 74
         at TreeSharp.Decorator.CanRun(Object context)
         at TreeSharp.Decorator.#h.#nF.MoveNext()
         at (Object )
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
         at (Object )
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.Decorator.#h.#nF.MoveNext()
         at (Object )
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
         at (Object )
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
         at (Object )
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.Decorator.#h.#nF.MoveNext()
         at (Object )
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
         at (Object )
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
         at (Object )
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
         at (Object )
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.Decorator.#h.#nF.MoveNext()
         at (Object )
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
         at (Object )
         at TreeSharp.Composite.Tick(Object context)
         at Styx.Logic.BehaviorTree.TreeRoot.Tick()
      [08:34:55:531] Cleared POI - Reason Exception in Root.Tick()
      [08:34:55:531] Cleared POI
      [08:34:55:796] CastSpell(Shadowstep)
      
      
       
      Last edited: Aug 29, 2011

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