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  • Lazymon - Update Thread

    Discussion in 'Lazymon Forum' started by HatchingEgg, Dec 14, 2016.

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    1. HatchingEgg

      HatchingEgg Moderator Staff Member Moderator Buddy Core Dev

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      Hey Community,
      this is the offical Lazymon Update Thread.

      Current

      Changelog for Lazymon 05/24/2017 (Build 52)
      • Fix for Google login issues
      • Fixed "Minor Text Fixes"



      Previous


      Code:
      
      Changelog for Lazymon 05/14/2017 (Build 51)
      [LIST]
      [*]This version fully supports the Pokemon GO API: - 0.63.1 (Android) - (1.33.1 for iOS)
      [*]Fixed "Minor Text Fixes"
      [/LIST]
      Changelog for Lazymon 02/16/2017 (Build 44)
      [LIST]
      [*]Fully updated for the new API and Gen 2 Support
      [*]Fixed "Minor Text Fixes"
      [/LIST]
      
      [B]Changelog for Lazymon 02/11/2017 (Build 42)[/B]
      [LIST]
      [*]Lazymon now fully supports pokemon deployment in gyms
      [*]Pokémon transfer/powerup/evoluition now supported
      [*]Minor gym handling fixes
      [*]Fixed "minor text fixes"
      [/LIST]
      [B]Coming Soon:[/B]
      [LIST]
      [*]Log Support
      [*]Potion use
      [*]Much much more!
      [/LIST]
      
      [B]Changelog 02/06/2017 (Build 41)[/B]
      [LIST]
      [*]Lazymon login works again.
      [*]Fixed: Pokemon Images in encounter dialog are visible again.
      [/LIST]
      
      [B]Changelog 02/02/2017 (Build 37)[/B]
      [LIST]
      [*]Updated to Pokemon GO API 0.55 / 1.25.0
      [/LIST]
      
      [B]Changelog 01/04/2017 (Build 32)[/B]
      [LIST]
      [*]New Feature: Experimental GYM battle support.
      [/LIST]
      
      [B]Changelog 12/26/2016 (Build 29)[/B]
      [LIST]
      [*]Fixed "Encounter Unknown"
      [*]Prepared stuff for upcoming GYM support.
      [/LIST]
      
      [B]Changelog 12/14/2016 (Build 28)[/B]
      [LIST]
      [*]Changed: Updated to latest Pokemon GO API. (0.51 // 1.21.2)
      [*]Changed: The icons are in a higher resolution now.
      [*]Prepared upcoming changes.
      [/LIST]
      
      [B]Changelog 12/14/2016 (Build 28)[/B]
      New Feature: Added the new Pokemon to Lazymon. :)
      
      [B]Changelog 12/13/2016 (Build 26)[/B]
      We have launched Lazymon. With Lazymon you're able to play Pokemon GO on your desktop and it feels like a 2D Gameboy version of Pokemon GO. How cool is that? However it's the very first release - and we're going to add new features including GYM Battle, Inventory Management, cool Sounds in the upcoming updates.
      

      So - if it's too cold outside - just give Lazymon a try.

      Lazymon - Pokemon Go 2D Client
       
      Last edited by a moderator: May 25, 2017
    2. HatchingEgg

      HatchingEgg Moderator Staff Member Moderator Buddy Core Dev

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      Lazymon is in the process of getting updated to Build 32. This Build includes experimental GYM support.

      As for now Lazymon supports all fundamental features that are required to build future updates. That GYM support took a bit longer than expected but we're ready to roll out the missing features, that are noted below in the following days.

      - Transfer Pokemon from Inventory
      - Recycle Items from Inventory
      - Use Potions/Revive from Inventory
      - Change Character Speed
      - Deploying Pokemon to neutral GYMs or to owned GYMs.
      - Other, minor GYM improvements.
      - Sound!!

      [​IMG]
       
    3. CAcove

      CAcove Moderator Moderator

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      HatchingEggy - Today at 3:15 PM
      Dear @everyone,

      Pokefarmer and Lazymon are in the process of being updated to a new version.

      I have to admit that we stepped into a trap with Build 170. (GG Niantic!)

      We updated in the middle of an ongoing "ban-wave" and server issues from Niantic and this caused a lot of false positives and assumptions of what is going on however a few moments later we published an updated Build .171 which with a bit of time seems to have fixed the issue.

      Pokefarmer is stable and runs smoothly which is fine. It's verified that our API implementation is working well and implements it correctly.

      All other developers we know are already informed to fix their code to avoid the trap that we've stepped into. That trap I am talking about is what caused massive captchas.

      A side note for developers: Niantic still has the old API opened and I highly recommend to not use it as it'll flag your account to get banned.

      So, what did change in this update for Pokefarmer and Lazymon?
      Besides a single label that shows the current supported API there are no new features
      or fixes in Pokefarmer or Lazymon. All changes are under the hood to guarantee stability and the latest API features.

      It's time to document our findings and to pick up our usual work. Lazymon and Pokefarmer updates continue on Sunday/Monday.

      Thank you for being patient and helping each other.

      P.S.: We're extending all Pokefarmer, Lazymon and Hashing Keys to add another day as we were ready 23 hours after that forced version change.

      Love,
      Eggy

      P.P.S We truly are sorry for any users that may have been caught in the Niantic trap, we thank you for continuing to have faith and trust in us.(edited)
       
    4. CAcove

      CAcove Moderator Moderator

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      Changelog for Lazymon 03/31/2017 (Build 48)
      • Minor text fixes
      • Major hashing related stuff changed. (new algorithm)
      • Major encryption and decryption changed. (new algorithm)
      • They don't use high-level functions anymore to perform network operations.
      • Maps and logins improved.
       
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