Hello there! I have mulligan like this: // Global rules. Never keep a 0+ minion, unless it's "Shielded Minibot" , "HauntedCreeper" , "Knife Juggler" , "Secretkeeper" , "Muster for Battle" _mulliganRules.Add(new Tuple<string, string>("True", "card.Entity.Cost >= 0 and card.Entity.Id != "GVG_058" and card.Entity.Id != "FP1_002" and card.Entity.Id != "NEW1_019" and card.Entity.Id != "EX1_080" and card.Entity.Id != "AT_079" and card.Entity.Id != "GVG_061"")); and after removing mysterious challenger its still picking it in mulligan, which code is for him? #patato english
to setha I made it for you - example. Just use a simpler way. ps: but I would recommend you set it as a rule for "specific class" - "all"