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  • Low winrate

    Discussion in 'Hearthbuddy Support' started by menny11, Dec 21, 2015.

    1. menny11

      menny11 New Member

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      Hello everyone, yesterday i bought a Hearthbuddy and after it, i red some topics about his settings,start,etc.But always my bot on different decks have a 20-50% winrate, i tested tons of decks from this forum, maybe someone can told me what i am doing wrong.Log file here View attachment ogrx3zoo3t1.zip
       
    2. Tony

      Tony "The Bee" Staff Member Moderator

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      the log file is clear,there are no errors

      whats your class?
       
    3. menny11

      menny11 New Member

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      Hunter,mage,mid/cc paladin
       
    4. Tony

      Tony "The Bee" Staff Member Moderator

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      try these


      [​IMG]

      [​IMG]

      [​IMG]
       
      Last edited: Dec 21, 2015
    5. menny11

      menny11 New Member

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      Thank you, btw can you share your DefaultRoutine.cs please?)
       
      Last edited: Dec 21, 2015
    6. Tony

      Tony "The Bee" Staff Member Moderator

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      i am using the stock one
       
    7. menny11

      menny11 New Member

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      paladin 62% winrate, mage 38%, hunter 52%, this numbers are ok? Tested at rank 18-15, fresh HB installed and tested
       
    8. Tony

      Tony "The Bee" Staff Member Moderator

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      you goal is to lvl your rank or to get wins etc?
       
    9. menny11

      menny11 New Member

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      Interested in both, but prefer up rank.And another question is , i know about aggro and control settings in behaviors, what should i choose ?
       
    10. Quazgar

      Quazgar New Member

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      My setting for defaultRoutine.cs

      If the bot takes too long to play a turn and starts skipping turns then you need need to set some numbers lower, mainly twotsamount or

      // play with these settings###################################
      int enfacehp = 15; // hp of enemy when your hero is allowed to attack the enemy face with his weapon
      int mxwde = 5000; // numer of boards which are taken to the next deep-lvl
      int twotsamount = 200; // number of boards where the next turn is simulated
      bool enemySecondTurnSim = true; // if he simulates the next players-turn, he also simulates the enemys respons

      bool playaround = false; // play around some enemys aoe-spells
      // these two parameters(probs) are value between 0 and 100 (0 <= Your_Value <= 100)
      //!!! Correct description:
      int playaroundprob = 50; // probability where the enemy NOT plays the aoe-spell: 100 - enemy never plays aoe-spell, 0 - always uses
      int playaroundprob2 = 80; // probability where the enemy plays the aoe-spell, and your minions will survive: 100 - always survive, 0 - never(survival depends on their real HP)

      int amountBoardsInEnemyTurnSim = 100;
      int amountBoardsInEnemyTurnSimSecondStepp = 200;
      int amountBoardsInEnemySecondTurnSim = 100;

      int nextturnsimDeep = 10;
      int nextturnsimMaxWidth = 100;
      int nexttunsimMaxBoards = 160;
      int ImprovedCalculations = 1; // 0 - disabled(for old PCs), 1 - enabled

      bool secrets = true; // playing arround enemys secrets

      int alpha = 50; // weight of the second turn in calculation (0<= alpha <= 100)

      HREngine.Bots.Settings.Instance.simulatePlacement = true; //rudiment!!! set this true, and ai will simulate all placements, whether you have a alpha/flametongue/argus
       

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