I'm having the same problem after say 2 or 5 runs . I had to organise the maps stash /inv . But then it will do the same a little down the track when spots become free where the bots taking maps from... it puts random loot in there(seems ro be what oldgrindbot does) Will have a tutoo when I get home to see if I can resolve. Note- sorted it . it was to do with the extensions plugin . old grind bot uses AIF. add your stash tabs into that and it should work fine.( tick I am rich I will use currencyTabs) etc
I know that bot does not enter some boss rooms by default, but in some maps bot enters boss room and portals out right after without killing the boss. Is there any solution to this? Thanks
Having this issue as well, with half a tab full of normal tier 1-4 maps. I stocked up on crystal ore maps, but it seems Mapbuddy doesn't like running those. Is there a more up to date download I've missed that covers the new maps? EDIT: Found this post https://www.thebuddyforum.com/exile.../248226-mapbuddy-post2309434.html#post2309434 mentions deleting the mapbuddy json to load new maps so I'll give that a go.
Hello Prob a noob question... ok so i downloaded the file and unzip it.. i copy the folder to the 3rd party folder and what do i do next? i went to the settings of the bot and nothing is there... plz Help Thank you!!
yo boys, just few questions mapbuddy correctly run burial chambers map? sometimes bot dont kill map bosses (just portal out) someone know fix? tormiasz is alive?
Nope, the original release on first page does not work, if you look back in the thread some one updated it and released it. Big ups to them!
Yeah I found that one not a few days ago! Thanks for the info though! Now only to get rid of the Cannot find s suitable map error while my tabs are full of maps haha
The attached log is the errors im getting on launch of current build. I think it is just a warning as I am able to still use the MapBuddy.
Evening! It seems like MapBuddy dont like the new stashes?! It just keeps clicking all tabs over and over, nothing happens. Log: [CommunityLib][UpdateItemsInStash] Parsed items in the stash tab. [CommunityLib][UpdateItemsInStash] Switching tabs. Current tab: "12" [InjectKeyEvent] 79 ms sleep for 39. [LatencyWait] Now sleeping 102 ms. [Tick] Exception #2 during execution:Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object. at CommunityLib.Data.<UpdateItemsInStash>d__8.MoveNext() in D:\Games\EB\3rdParty\_CONFIGS_\Default\CommunityLib\Content-1106369812\Data.cs:line 168 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult() at MapBuddy.Tasks.SellMapTask.<Logic>d__1.MoveNext() in D:\Games\EB\3rdParty\_CONFIGS_\Default\MapBuddy\Content-1106371625\Tasks\SellMapTask.cs:line 32 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Loki.Bot.TaskManager.\,%n{7V{27Ur0PSLuB\,d:m\.@~\&.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult() at OldGrindBot.OldGrindBot.<MainCoroutine>d__30.MoveNext() in D:\Games\EB\3rdParty\_CONFIGS_\Default\OldGrindBot\Content-1106370875\BasicGrindBot.cs:line 1295 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Buddy.Coroutines.Coroutine.-=H_mV\*qF/Tsp4JmAC;o\\ Fi#.bgFQXzo#zVY\*ag}X4j#`rl5T#.MoveNext() --- End of inner exception stack trace --- at Buddy.Coroutines.Coroutine.************(Boolean ) at Buddy.Coroutines.Coroutine.**********(Boolean ) at Buddy.Coroutines.Coroutine.Resume() at OldGrindBot.OldGrindBot.Tick() in D:\Games\EB\3rdParty\_CONFIGS_\Default\OldGrindBot\Content-1106370875\BasicGrindBot.cs:line 434 at Loki.Bot.BotManager.********(IBot )
Hi there! Really like your plugin my good sir! Somehow is the a way to handle that the bot leaving some map in the boss room after he taking a few steps..? I know others post this problem also, but there must be a solution to this, funny thing is its not on all maps somehow.. so maybe something with the trackmobtask idk really, but if that whould be solved this plugin whould be perfect