The bane of my existence is the below photograph. Day 3 of troubleshooting and attempting to isolate to see if it's somewhere in my code. But this error occurs after my BotBase finishes a run and zones out, and only sometimes, and occurs even when WildBuddy has been closed. PS: This is more of a rant than anything right now.
Update: GameManager.InputManager.ClickToMoveOnActor(actor) <--- causes the game to shit the above bricks. GameManager.ClickToMove(actor.Position) <--- works without issue though!