Hey guys, sorry if i'm doing something wrong, but im following the 10 easy steps to make a profile, and I cannot get the mesh to show up on my game. I've restarted it, tried a couple different combos, but pressing start and then render does not make the mesher appear. Any help would be great, thanks.
This is all I have, even after messing with the mesher and reloading one, no more was added, this was all here when I launched the program: [15:56:49.176 N] Initializing [15:56:49.181 N] Initialization done [15:56:49.224 D] State corrupting exception thrown: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at Giga.MemoryManagement.StdString.(IntPtr this) at Giga.MemoryManagement.Memory.ReadStdString(IntPtr address) at Giga.RIFT.GigaRift.() at Giga.RIFT.GigaRift.() at Giga.RIFT.ObjectManager.Update() at Giga.RiftBot.GigaBot.() --- End of inner exception stack trace --- at System.RuntimeMethodHandle._InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeType typeOwner) at System.RuntimeMethodHandle.InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeType typeOwner) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks) at System.Delegate.DynamicInvokeImpl(Object[] args) at System.Delegate.DynamicInvoke(Object[] args) at Giga.Pulsator.FramePulsator.(Delegate e, Object[] args) at Giga.Pulsator.FramePulsator.PulseFrame(IntPtr pDevice) at OnyxAD.AssemblyLoader.raise_OnFrame(IntPtr value0) at OnyxAD.AssemblyLoader.OnFrameHandler(IntPtr devicePtr) at OnyxAD.AssemblyLoader.OnFrameHandler(IntPtr devicePtr) at hkEndScene(IDirect3DDevice9* pThis)