Coolmaster, please. While Otis's project experiences some difficulties... (btw if every developer puts twotsamount != 0 and it makes my bot do stupid sh!t, what should I do? try make lower value or set it 0?) I was running Default routine... and collected all the stuff. I only changed: weaponOnlyAttackMobsUntilEnfacehp = 4; and added Heroic Strike pen from him. Could you pls make weaponOnlyAttackMobsUntilEnfacehp = 4 more intelligent - dont waste last charge on face/non-important stuff if any playable card on board/ in hand for next turn has synergy with weapon ?
Iso, thanks. I see some errors in your logs and we will fix it as soon as possible. Please note the following things What exactly do you mean? \Routines\DefaultRoutine\Silverfish\behavior\_settings - example.txt About twotsamount: The bot calculates the best option for the next turn and then if twotsamount>0 the bot tries to predict the changes that will happen later in the game. In some cases this is acceptable, in others - absolutely not acceptable. Even if the ordinary person given enough time to think about your life and about what is waiting for him in the distant future - it is also able to greatly change the behavior of the person (if the person is able to draw conclusions). This option works the same way. Initially twotsamount=0. It is acceptable for the majority of cases. But if you want more - change it. Recite with small values, analyze the result. Try to increase the value, compare the results. If you are not satisfied with the result - so it is not suitable value for your deck - change it or set 0.
Thank you, if I understand correctly twotsamount is very-very fishy... it's output depends a lot on: own deck, your PC spec's, meta, etc. Nevermind, thought =4 is your improvement, but it's Otis's https://www.thebuddyforum.com/heart...legend-otisright-post2357169.html#post2357169