What I'd like to know is if there is a way to make the bot automatically move toward the selected target (Melee or ranged distance) and, eventually, autotarget the enemies while in combat: like in FightatJoe routines. I tried to find something looking the API documentation but it is beyond my comprension. Tried also to look in all .cs files of BuddyWing but did not find anything that can help me. Unfortunatly there are no examples around. I use the bot only for combat rotation but I have to move it to the next enemy location if it is far from melle distance. Hope you can help me. Thank you for your attention
I have the same problem.I have buy the bot and i think that this like to work wie honorbuddy.thats not true.have you a idea what we doo?? Kick profiles dosnt like too work.he stay all time on the same place...help pls
It's a profile for this, I know I got the answer months back and added it to my personal profile. I'll have to see if I can find some time to look/ID it and post. https://www.thebuddyforum.com/buddy...ines/197829-defaultcombat-52.html#post2006915 Post below is Strepie's and he helped me with it, this will move you to targeted mob and then attack side mobs and kill as well. You want it to be a mapped planet to get the best movement otherwise movement has to be very close.
I had to do little format modification to make it load: Code: <Profile> <Name>Combat Move</Name> <ForceAlignment Type="Light" AutoSkip="True" /> <Questing> <If Condition="((not HasQuest(0xE000D81B7BFA4EB9)) and (not IsQuestComplete(0xE000D81B7BFA4EB9)))"> </If> </Questing> </Profile> Problems are: 1 - Framerate drop 2 - The Bot atomatically target everything near and move, do not wait for me to choose a new target.
You activate grindbot with it, where it kills everything insight. Do note it can wonder off and get you stuck horribly. The code I was looking for is code that needs to be used in conjunction with a addon or merging it to default combat
This was made by Rostol. This addon was basically made for dumping purposes, but we wanted to go more advanced. What he tried to do in the end, was to get a list of every object around you and then you could select it in the list and walk to. Where I think nav was to be could to create a route. I hope you can do something with this. Check BuddyLogger.cs at the end (MoveTo and such)