@Community, If this ever gets a Lazyraider styled Botbase I'll get some PvE/PvP CC's up and running, assuming ya'll would want them and Tor stays alive that long... After looking at the All in One it seems that the API/style of coding is the same, please correct me if I am wrong.
It does only have Combatbot but the BW combatbot is pretty much equal to Lazyraider. The CC handles in-combat movement and targeting so it's mostly a question of simply not implementing that. There's a topic on the forums here somewhere (can't exactly remember but I think it's in the CC forums) with a response by CnG about how to disable CC movement in WingIt. That might help you along.
Doesn't work, tho. Even using the file that CnG gave, the bot continues to move more then it should it seems.
I have read this thread and I took a look at the Movement.cs file CnG posted as well as took a peak at the All in One code. I honestly haven't played SWToR sense my first month ran out as the PvP sucked enormous BA#@Z. I just noticed that BW was not getting as much love as HB, figured I'd see what peeps had to say.
I was thinking of getting back into SWTOR. I would love to see some Lazyraider CCs Dagradt! Huge fan of the work you've done with HB.
When you run combat bot, BW still targets stuff and moves. WingIt has LazyRaider movement b/c CJ provided it with a "stub" so it wont try to move. I was working on a CC and was told not to waste my time with stuff we already have. I could never successfully get who the mobs were targeting as their CurrentTarget would return null even when they were attacking me. I wouldn't mind giving it another shot. Ive learned a lot from CLU and wouldn't mind doing an Swtor CC... But it does have WingIt already.