Default combat routine isn't detecting mobs with prox shield. My guy just sits there and chucks spectral swords forever. He has enough regen that he wont die to the single mob ever, and he reg ens the life cost of spectral throw as well. Needs to be some sort of detection method for this. Also, he isn't using double strike for single target. That alone would fix this issue. Wish I knew how to work on the CC routines
Logic for the Evangelists (pretty sure it's those mobs...) hasn't been added yet. I'm not sold on that area being a good one to bot in general, so the logic isn't added. I'll see about fixing Exile so it only uses ST for AOE situations. (Problem is that it may also be useful for single-target at low levels, so I'll have to double-up on the logic)
Proximity Shield isn't only in Sceptre if you're playing Nemesis league. Its a Nemesis mod. Thats really why its frustrating.
Bump for this thread. Apoc, Prox Shield is one of the Nemesis mods that can spawn on rare mobs. What happens is that my guy shoots at him and the ranged mob shoots back at me for one hour. I expected some blacklist to happen but no, until I killed the mob manually the bot couldn't continue.
Downloaded the Beta. My Ranged Character met a Ranger Rare mob with Proximity shield and didn't go in melee range to kill him. It isn't fixed. However glad that the quicksilvers work now.
The beta release makes the Endless Ledge plugin don't work :/ Other than the Quick Silver flaks fix I am kind off un happy with the Beta release, switched back to the old one. A 15 lvl char died with the beta release while I wasn't monitoring so idk what happened, can't find a log either.