ok well i made a plugin to click mage portals and tables and it seemed to work well, so i modifyed the source to collect the eggs, the problem im having is with the distance. you dont want it running though a wall collecting so i added a distance check, and ether its not working because of that, or because the pulse() isnt running when HB is trying to generate a path but cant. anyway, i have most of this written, if someone could take a look and tell me where i failed, that would be awesome. i have to collect 100 of these things for my mage to get Polymorph Rabbit.
Well, calling WoWMovement.MoveStop() EVERY Pulse() sounds a bit like "freeze!"... You can actually remove that line, as interacting with a game object (right click) will cancel movement. You may want to check whether you did loot the egg using something like : if (go.exists && go.isValid) return; (do NOT use Thread.Sleep() here or it will slow down HB). And eventually, don't forget to blacklist eggs you failed to collect. There's a static method like Blacklist.Add(...). If it does not accept a GameObject as argument, make your own blacklist (ie. List<uint> myBlackList) and store objects' GUID into it.
yea, in the version i was using i did remove the stop, but i was having problems with the pulse not seeming to be running. and im not sure why. i even made a CC that did the same thing, and no go. i would love to change it so it will run loops, and im sure it can be done, but it needs to be working first. alright got it working and its awesome, collected almost 100 eggs in less then 30min. its running around collecting and its awesome, i wanna add a few more features to it before a i release it, but expect it in a few hours. </uint>
I sat and watched my son run around for 2 hrs collecting eggs, I thought for sure there was an easier way, now he will be pissed I can use a bot to do it G
dude its been up for over 2 days now, how about looking in the plugin section. now, im going to lock the thread. it dosnt need to be bumped by people who can look on the forms.