Hi guys, pretty new here, but i think i got the basics covered^^ I was wondering if there was any way i could have options for my exact profile, given within the .xml where i could make an options window pop up or anything. If not (i guess this is the easier way to do it), is there any way to set variables within the profile? like: // Set to "True" to do retard chain var DoRetardChain = "False" Then at the appropriate plave in the profile: if var DoRetardChain = "True" then <PickUp QuestName="Trololol" QuestId="66666" GiverId="77777" /> else *some grindarea stuff here*
i asked this a few months ago - nothing has really been done about it. but hopefully someone can code a behavior (generic or specific) for the quest you're asking about
Ah, that sucks... Ive grown a little tired of the grinding parts in all the profiles around... :/ My idea would be something like this: var HeirloomHead = "True" Then the rest of the +exp items would be listed here, and i would be able to adjust what quests to be done after how much +exp ppl had ^^ Would there be any other way of doing this?
I, too, asked for this months ago. At one point, MaiN mentioned something about they had thought about adding a 'Data store' facility, which is basically what you are asking for. But data store only solves half the problem, as you must be able to 'test' for the stored contents from within a profile. This is why the problem hasn't been solved via a "Quest Behavior" yet. There is no way for a Quest Behavior to return information to the profile/profile writer--all communication is one way, from the profile/profile writer to the behavior. Sadly, this is going to require support in HBcore even though a 'data store' could easily be implemented by a QuestBehavior. cheers, chinajade