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  • PathfindingException: Could not find end poly at ...

    Discussion in 'Wildbuddy Support' started by gf779sgf9sfugsgf9sgg, Jan 28, 2015.

    1. gf779sgf9sfugsgf9sgg

      gf779sgf9sfugsgf9sgg New Member

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      Hi.
      Trying to run this profile:
      Code:
      <Profile Name="14-15, Auroria" Author="User" Version="1">
        <Grind>
          <CreatureIds>54233</CreatureIds> <!--Cliffside Grazer-->
          <GrindArea>
            <Hotspot X="-1963.2926" Y="-771.76886" Z="-2512.872" Timeout="60" Range="130" Name="New Hotspot" MapId="22" />
          </GrindArea>
        </Grind>
      </Profile>
      
      Bot kills 1-2 mobs after starting and then hangs up in a PathfindingException loop: View attachment Wildbuddy 5732 2015-01-28-21.07.16.zip
       
    2. Apoc

      Apoc Moderator Staff Member Moderator

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      Could you please restart the bot, and paste here the first few lines (you'll see one showing the current location of the player, and "Area: XXXX", that's the important line)
       
    3. gf779sgf9sfugsgf9sgg

      gf779sgf9sfugsgf9sgg New Member

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      Sure:
      Code:
      Wildbuddy 0.1.470.197 starting...
      CPU Architecture: x64
      Process Architecture: x64
      OS: Windows 8.1 Professional x64
      OS Version: Microsoft Windows NT 6.2.9200.0
      .NET Runtime Version: 4.0.30319.34014
      System Memory: 15,94 GB Available
      CPU Cores: 8
      Application Uri: D:\Spiele\Wildbuddy 0.1.460.195
      Logging in...
      T: 5247266844147959000 H: 3057007134
      Starting Wildstar client... please wait...
      Attached to game: [4516] WildStar64 (Hash: 8AC1A2C6)
      Logging into the Wildstar client!
      Local Player is a level 14 Chua Engineer Settler
      Location: X:-2013,307 Y:-789,823 Z:-2460,948 (Area: 3b3c) on Western
      Selected new bot: Profile Bot v0.0.0.1 by Bossland GmbH
      Setting game spell cast behavior to Normal
      Selected Default Combat Routine version 1.0 as the current combat routine!
      Plugin Auto Equip (version 1.0.0.0) by Apoc enabled.
       
    4. Apoc

      Apoc Moderator Staff Member Moderator

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      Thanks, I'll check this out. Much appreciated.
       
    5. Apoc

      Apoc Moderator Staff Member Moderator

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      Alright, checked this out in the debug viewer for our meshes, and it turns out this mob was up on the side of a hill. https://db.tt/RO85RjDG

      I'll see what I can do about fixing issues with mobs like that. Thanks for the report.
       

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