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    Discussion in 'Community Developer Forum' started by Endus, Nov 26, 2014.

    1. Endus

      Endus Community Developer

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      Would it be possible to have RebornBuddy start pulling the current stats of the player?

      Soon I'd like to implement proper healing logic into my CR and I was thinking it would be better if I knew exactly how much a spell would heal a player for rather than guessing.

      Currently we'd use something like this (ignore the bad syntax, this isn't meant to be actual working code :p):

      Code:
      if (Core.Player.CurrentHPPercent <= 80) return Cure
      However, that is often grossly inaccurate. For instance, Cure @ 80% may heal a DPS back to full HP, but it would over-heal a Healer (with less HP) and under-heal a Tank (with more HP).

      IMO it would be better if we could say:

      Code:
      if ((Core.Player.MaxHP - Core.Player.CurrentHP) >= Cure Value) return Cure
      The problem then becomes, how do we determine how much Cure is actually going to heal for?

      According to "B.L.I.T.Z.B.A.L.L." this is the healing formula for WHM:

      Methodology | B.L.I.T.Z.B.A.L.L.

      Code:
      ([B]Potency[/B]/300) x [([B][COLOR="#FF0000"]MD[/COLOR][/B] x (0.01123 x [B][COLOR="#FF0000"]MND[/COLOR][/B] + 0.0021 x [B][COLOR="#FF0000"]DTR[/COLOR][/B] + 0.28) + 0.242 x [B][COLOR="#FF0000"]MND[/COLOR][/B] + 0.1 x [B][COLOR="#FF0000"]DTR[/COLOR][/B]]
      I also found this guy but I couldn't tell if he was referencing the B.L.I.T.Z.B.A.L.L. formula or not:

      Damage Formula Thread - Page 2
      Damage Formula Thread - Page 4

      Assuming this is true/valid, we could manually enter the Potency for each spell (300 for Cure), but we'd need to be able to pull the player's current Magic Damage, Mind, and Determination. We could then use that information to heal much more accurately.

      So what do you think? Am I over-thinking this or is this a good idea? :p

      [HR][/HR]

      Also, while we're on the topic of improving healing. Would it be possible to add the ability for RebornBuddy to read the player's current "Focus Target"? That would make it MUCH easier to prioritize healing a specific target (set your assigned Tank to your Focus and you're good to go).
       
      Last edited: Nov 26, 2014
    2. kaihaider

      kaihaider Community Developer

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      I would love it

      but I always love going overboard on logic XD
       
    3. Wheredidigo

      Wheredidigo Community Developer

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      This is from a Skype conversation I had with Mastahg back on September 28th, 2014...

      Seeing how it's been almost 2 months since he said that....I doubt he's looking into it at all. Just an FYI.
       

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