This project is dead, it may work for you, it may not. I no longer play this game. I simply fixed most of the errors from tjhasty's RAF botbase. Please refer to [Plugin - RAF] Multibox Suite for the original code and instructions. I take no claim to this code and if anyone has a problem with me posting it please let me know and I will take it down. Settings: Read the first lines of the scripts. If you have used it before you should know how to use it. Installing: Create a new folder in your Bots directory called MultiBoxSuite and checkout the code from the following repository. Code: https://multiboxsuite.googlecode.com/svn/trunk/ I have not tested it thoroughly, however it does pick up quest objects, follows the leader, assists, etc. I will try to fix any other errors that come up as I play, but don't expect many improvements on it.
keeps stopping whenever a cut scene happens or whenever leader gets out of range. looked to see if pulsing was wrong but couldnt find anything.
Yea I noticed that too, I have to completely restart the bot when that happens. I normally keep a close eye on my guys and wait up for the slave, however I will see if I can figure it out.
I am still looking for the reason. I have no idea, it must not be compatible with the new profiles. Load quest or grind bot on the master and load RAFFollower on the slave. It will work as intended.
Yea, I can't figure it out. But if you read the original thread the vision for this was for the leader to be played with a slave following and picking up items, quests, assisting and doing the crap multibox macros normally do for you. Honestly I have no need for the master bot as I play my main on Lazyraider and my slave uses the MboxFollower. I assume the Master used to call the base bot depending on the profile grind/quest/etc, but I cannot see how. The slave works for me the way I play. I suggest using party bot if you need the entire thing automated, but expect missed quest steps, etc.
I don't see why not, however I have not tested it in the new 85+ dungeons. As noted, cutscenes cause the bots to stop working for some reason. If the dungeons have alot of them, you may be better off with using party bot.
I'm not sure why but the followers don't seem to move at all in dungeons like the old version I'll look into it more but I used to use this bot base extensively in the past. Thanks for the update.
I am unable to replicate not following in dungeons, but as mentioned cutscenes cause the bot to stop responding, so stop the bot before you zone in and then start it when your at the start of the instance. This could be the cause. The bot by default follows the leader of the group, if you need it to follow someone else; just set it to manual, target the person on the slave and start the bot. I have tested The out of range bug, and it seems to happen at ~65 feet. Party bot does not have this issue, I wish I knew why it was doing that.
Thanks for the suggestions, but I did try manual targeting. I did a complete fresh install of the HB in a new folder and it work straight away :| Thanks for updating this botbase really appreciate it. EDIT: however there still seems to be an issue. Actually when you disable looting entirely using the "private bool lootatall = false;" and "private bool lootininstance = false;" this breaks the bot. It will no longer follow. I vaguely remember there was a bug in the original version and Incognitto posted a modified no loot version that worked brilliantly found on page 18 of the original thread: http://www.thebuddyforum.com/archives/18655-plugin-raf-multibox-suite-18.html. I don't seem to have access to this version anymore as it is in the archives section. Is it possible to revamp the no loot version please? thank you again.
I commited my running version now, I just tweaked it as I went and changed the follow logic a bit, however there is a bug now that I cannot seem to squash. The slave will try moving while mounting and studdering. Please do not run away from your slave while mounting or you will look like an obvious bot. Or if you want to edit your existing file, just change that line in the movement() function to Code: if (!QuestGiverTargeted && RaFHelper.Leader.IsAlive && Me.IsAlive && !RaFHelper.Leader.Combat && RaFHelper.Leader.Distance > distance_to_follow)
Sent up another revision (6), honestly I am the worst c# programmer around. But this one doesnt tweak around anymore if your looting nearby quest items.