Will this force attack on an already tagged rare? If not can you add it Looking forward to testing this.
So far so good. Running a Spires questing profile and has killed all soloable rares so far. No boxes so far, even one that was on the ground. Will run it on my next toon from 90-100, monitor it, and make notes of things missed and report back.
I am afraid, the most treasures are not considered as chests. Can the plugin use custom or predefined list of ObjectIds or MobIds, which will initiate to interact if come in range.
I started testing it now and alrdy skiped the first rare (Chilfang before the garrison quest) I started the bot in front of him and the toon turned back and went away. I'll continue testing on my lvl 90 toon, post more feedback later
Had one problem so far. When trying to get https://www.youtube.com/watch?v=3uFl9whkeJs the jug of wine. (not sure why cause it's just alcohol) if you are up top of the waterfall you'll just run back and forth.
Very nice work and thanks for this one. Works very nice. I just want to ask if it's possible to have to collect timber also if you have Lumber mill. It will be great to have it while leveling cause this is the best use of it. Thanks again for this
Great plugin! Maybe you could add a code that raises the maxdistance if a chest was triggered. When the plugin moves the char to catch it, it sometimes moves him out of range. The questbot kicks in...chest is newly been found...plugin moves out of range...Questing kicks in...and so on. Also some kind of blacklisting rares, if the char dies 2 times trying to kill it, would be very handy. keep on working mate. your doing pretty awesome^^
anyway to make it recognize that the object has respawned? i.e. chests spawns, i find it looting the chests but when it respawns it does not walk back over to it, or if i have a profile to run a set area it will go through and loot the chest one time, but when it comes back around to it in the profile it just skips the chest
Working really well so far. I'm in Spires and it's killing the rares as it's meant to do, but if the rare respawns with no silver dragon it still goes to kill it. Is it possible to add a black list option once you killed it once? Also a disable option for when you are on a flight path?