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  • [Plugin] TrinketBuddy

    Discussion in 'Archives' started by aquad, May 8, 2011.

    1. aquad

      aquad New Member

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      This plugin uses your onUse trinkets on cooldown. If the target has more than 40% health it will use the trinket if ready.
       

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      saven and zuabros like this.
    2. hbkx1

      hbkx1 Member

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      thx!
       
    3. jmill49

      jmill49 New Member

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      sweet!

      Hell yeah man! ive been looking for one of these for a little! works great! now i kick ass even more.
       
    4. blade6742

      blade6742 Member

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      I have edited the above Trinketbuddy.cs to make a plugin that Casts Blood Fury/Beserking on Cool downs too, as none of the custom classes i Use are supporting it.
       

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    5. Methal

      Methal New Member

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      is it supposed to spam the crap out of my honorbuddy chat? It uses the thing correctly, but keeps trying to use it even when its on cool down....like every half sec.
       
    6. blade6742

      blade6742 Member

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      Logging.Write("Using Blood Fury!");

      delete this section.
       
    7. saven

      saven Member

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      Works like a charm.
       
    8. xdudex

      xdudex New Member

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      yeah awesome plugin. great job! but is it possible to add a function that will use the engineering gloves on cooldown(Synapse Springs)? i would do it by myself but i'm not in java :/
       
    9. Aicd99

      Aicd99 New Member

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      This would make my life complete! :)
       
    10. Soulbound13

      Soulbound13 New Member

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      Mine too xD
      Synapse springs every 61 secs would be sweet.
      Although Rogues beware, this will break you out of stealth - or does this plugin know not to activate while in stealth?
       
    11. zuabros

      zuabros Active Member

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      Just changed a line of the code, so it will trigger on 50% health instead of cooldown, ignoring target health. This is intended for TANKS. As I did not find a tank version of this. Credits to author, not to me.
       

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    12. bhardegger

      bhardegger Member

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      Edited the Above plugin to use Synapse Springs on CD when in combat, all credits to the Author
       

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    13. hDyz

      hDyz Member

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      Edited the Above 2 plugins to use Synapse Springs on CD when in combat and Grounded Plasma Shield when sub 50% hp. all credits to the Authors.

      These show up as two separate plugins in honorbuddy.
       

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    14. NaRK

      NaRK New Member

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      I edited this plugin to include a negation so it won't use the PvP trinket "Medallion of", that removes impairing effects. I removed also the spam loggin "Using Trinkets" that i had with original verision. Here's the new code, i'm posting here cause i'm no programmer and would like you guys to review it. Its working for me now but it might have some mistakes.

      Code:
      if (StyxWoW.Me.GotTarget)
                  {
                      if (StyxWoW.Me.CurrentTarget.IsFriendly == false)
                      {
                          if (StyxWoW.Me.CurrentTarget.HealthPercent > 40)
                          {
                              if (StyxWoW.Me.Inventory.Equipped.Trinket1 != null [B][COLOR="#FF0000"]&& !StyxWoW.Me.Inventory.Equipped.Trinket1.Name.Contains(" Medallion of ")[/COLOR][/B] && StyxWoW.Me.Inventory.Equipped.Trinket1.Cooldown <= 0)
                              {
                                  Logging.Write(Color.Red, "Trinket 1: - " + StyxWoW.Me.Inventory.Equipped.Trinket1.Name);
                                  StyxWoW.Me.Inventory.Equipped.Trinket1.Use();
                                  return;
                              }
                              if (StyxWoW.Me.Inventory.Equipped.Trinket2 != null [B][COLOR="#FF0000"]&& !StyxWoW.Me.Inventory.Equipped.Trinket2.Name.Contains(" Medallion of ")[/COLOR][/B] && StyxWoW.Me.Inventory.Equipped.Trinket2.Cooldown <= 0)
                              {
                                  Logging.Write(Color.Red, "Trinket 2: - " + StyxWoW.Me.Inventory.Equipped.Trinket2.Name);
                                  StyxWoW.Me.Inventory.Equipped.Trinket2.Use();
                                  return;
                              }
                          }
                      }
                  }
      
       

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