I've noticed that the ai will play starving buzzard for almost no reason sometimes on a clean board. Any opponent will use removal on this which is very easy to do considering buzzard has 1hp . This is especially disastrous if it is done against players who have a hero deal 1 damage ability. It would be nice to see the ai never play buzzard unless it guarantees one draw or at minimum hp with a taunt effect, although in an ideal world only with unleash the hounds. Another issue with the ai and hunters is that tracking is not used properly at all from my 200 games. To be specific I have observed that if it has no other real plays, instead of fishing for a useable card it sits on tracking, hero powers and passes. Yet another issue with hunters is that AI does not throw away starting hand traps or Leroy. It should discard these cards though in an effort to get 1/2/3/4(never leroy under any circumstances) drops in it's starting hand. Keeping traps in an opening hand makes no sense other than when the hunter ai ques against warlock or a druid which can innervate a yeti turn 1 for freezing or quickly overwhelm a board with coin and then only fire trap for that instance. These are rare circumstances as minion cards common in hunter decks can just as efficiently deal with such situations without relying on them to be useful early on. I've seen the ai use unleash hounds in completely irrational ways such as unleashing the hounds on the remainder of harvest golem 2/1 and a 2/2 cruel taskmaster with my hero at full hp on turn 4 when my hand has obvious better plays(appears to be thinking hey I have an immediate way to kill 1/2 a 3mana card with a 3mana board clear card so i'll use it instead of playing a 2/2mad scientist and a 1/2spider which will set up much better options next turn). From my game experience it would be safer to say the ai almost never uses unleash the hounds efficiently. Hopefully this feedback helps develop the ai more.