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  • RB starts just fine, doesn't engage in Combat.

    Discussion in 'Rebornbuddy Support' started by sorijin, Apr 24, 2014.

    1. sorijin

      sorijin New Member

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      Was told to post log file but log file doesn't indicate any type of error. Will put it at bottom of post anyways.

      Using RB to AFK farm The Wolve's Den for Wolf Marks. RB queues me up, automatically joins, once I'm in it's just spamming repeatedly to continue queueing in, gives me the error that only the Duty Leader can queue. Does this the entire round, does not move out of the starting area, doesn't engage in combat or anything. This is probably a simple fix that comes from me just starting out using RB. Loaded another combat routine besides Kupo, didn't do anything differently. Much appreciation for your hard work!

      [01:12:33.580 N] Currently a level 50 Bard
      [01:12:33.584 D] Reloading AssemblyLoader<ff14bot.AClasses.BotBase> - Initializing
      [01:12:33.898 D] [BotManager] Botbases have been reloaded.
      [01:12:33.898 D] Combat Assist v1.0.123.0
      [01:12:33.898 D] PvP v1.0.123.0
      [01:12:33.898 D] Fishing v1.0.123.0
      [01:12:33.899 D] Grinding v1.0.123.0
      [01:12:33.900 D] Gathering v1.0.123.0
      [01:12:33.900 D] Order Bot v1.0.123.0
      [01:12:33.911 D] Reloading AssemblyLoader<ff14bot.Interfaces.IBotPlugin> - Initializing
      [01:12:34.249 D] Reloading AssemblyLoader<ff14bot.Interfaces.ICombatRoutine> - Initializing
      [01:12:35.180 D] [RoutineManager] Routines have been reloaded. Current class-specific list:
      [01:12:35.180 D] Kupo [ArcherBard] v1.0.123.0
      [01:12:35.180 D] Magitek v0.0.0.0
      [01:12:35.180 N] Building Actioncache
      [01:12:35.295 N] Action Name:Heavy Shot Action Id:97
      [01:12:35.295 N] Action Name:Straight Shot Action Id:98
      [01:12:35.295 N] Action Name:Hawk's Eye Action Id:99
      [01:12:35.295 N] Action Name:Venomous Bite Action Id:100
      [01:12:35.295 N] Action Name:Raging Strikes Action Id:101
      [01:12:35.295 N] Action Name:Flaming Arrow Action Id:102
      [01:12:35.295 N] Action Name:Misery's End Action Id:103
      [01:12:35.295 N] Action Name:Quelling Strikes Action Id:104
      [01:12:35.295 N] Action Name:Swiftsong Action Id:105
      [01:12:35.295 N] Action Name:Quick Nock Action Id:106
      [01:12:35.295 N] Action Name:Barrage Action Id:107
      [01:12:35.295 N] Action Name:Shadowbind Action Id:108
      [01:12:35.295 N] Action Name:Blunt Arrow Action Id:109
      [01:12:35.295 N] Action Name:Bloodletter Action Id:110
      [01:12:35.295 N] Action Name:Wide Volley Action Id:111
      [01:12:35.295 N] Action Name:Repelling Shot Action Id:112
      [01:12:35.295 N] Action Name:Windbite Action Id:113
      [01:12:35.295 N] Action Name:Mage's Ballad Action Id:114
      [01:12:35.295 N] Action Name:Foe Requiem Action Id:115
      [01:12:35.295 N] Action Name:Army's Paeon Action Id:116
      [01:12:35.295 N] Action Name:Rain of Death Action Id:117
      [01:12:35.295 N] Action Name:Battle Voice Action Id:118
      [01:12:35.295 N] Action Name:Internal Release Action Id:59
      [01:12:35.295 N] Action Name:Second Wind Action Id:57
      [01:12:35.295 N] Action Name:Featherfoot Action Id:55
      [01:12:35.295 N] Action Name:Blood for Blood Action Id:85
      [01:12:35.295 N] Action Name:Invigorate Action Id:80
      [01:12:35.295 N] Done building Actioncache
      [01:12:35.310 D] [RoutineManager] Routines have been reloaded. Current class-specific list:
      [01:12:35.310 D] Kupo [ArcherBard] v1.0.123.0
      [01:12:35.310 D] Magitek v0.0.0.0
      [01:14:47.429 N] Plugin RebornConsole has been enabled.
      [01:14:50.656 N] Plugin RebornConsole has been disabled.
      [01:14:53.821 N] Starting PvPBot
       
    2. mastahg

      mastahg Administrator Staff Member

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      Pushing a new build now. Please update and let me know if it fixes your issue.
       
    3. sorijin

      sorijin New Member

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      Ahh okay, it stopped rapidfire attempting to queue, now it seems to engage in combat, just doesn't seem to move anywhere, I'll try troubleshooting any additional issues on my own and create a new thread if I can't resolve them. Do you remember troubleshooting anybody elses problems specifically with Wolve's Den PVP stuff? I haven't found anyone trying to bot for the same reason as myself, it would be pretty helpful I'd imagine!
       
    4. mastahg

      mastahg Administrator Staff Member

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      Looks like there is an issue with the mesh for the map ids I added. Looking into it now.
       
    5. mastahg

      mastahg Administrator Staff Member

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      Please try now and let me know if you continue having issues. Queue times for my datacenter are crazy long :(
       
    6. sorijin

      sorijin New Member

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      Do I need to do another update when you say try now, or again? Is that implied? They're really bad even with the release of new pvp gear today? I am seeing a ton of retards in the queues I've been in haha, so I assumed tons of new people are trying out the pvp for the first time.
       
    7. mastahg

      mastahg Administrator Staff Member

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      Meshs are remote so no update needed.
       
    8. sorijin

      sorijin New Member

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      Excellent, well I queued in and saw the combat in full action, seemed like it was working great to some extent. It didn't move me out into the arena again, but once players came within my max range it blew through all my cooldowns (I assume this is due to the combat routine) and started attacking. It didn't move my character around, just executed abilities, and due to this I got stunlocked inside of the start area and destroyed by 2 guys because I was LOS from the healer who actually moved into the arena. I'll do some more testing and see what's up.
       
    9. mastahg

      mastahg Administrator Staff Member

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      Make sure to use kupo. I dont think magitek supports pvp
       
    10. sorijin

      sorijin New Member

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      Okay, I'll try out Kupo, currently there only seems to be issues with movement
       
    11. sorijin

      sorijin New Member

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      Okay, with Kupo, went in and at the starting point it didn't pull off any successful targeting, didn't move out onto the arena. The action bars were lit up rapidly as if it was trying to fire off actions, I moved my character out into the arena and it instantly targeted a scholar pet and at that point it moved within range of it and started attacking with an actual rotation. Anyway I can change the targeting priority? Is it set to anything specific under Kupo, by default? I think if Kupo somehow knew to go after a healer, or a player in general combined with it knowing to move out of the starting box we might be getting somewhere usable?

      -edit- With the lack of a pet it does indeed target a player and once they get within about half-court of the arena it will actually leave the starting box. Only problem I had with it was when somebody went out of LOS. The bot wasn't aware they were LOS and kept them targeted and attempted to chase -through- the curved wall they were running behind. At some point my character got stuck on a corner and started freaking the hell out turning this way and that in place, a healer was very close to me and stood still as if he was watching my character flip out, probably also wondering why I was targetting the Warrior on their team instead of a healer. Is there a way for me to edit something where it will target the healer instead, outside of the issues with the LOS? Is there a way for RB to even know someone's LOS within the confines of that arena? It's understandable if nobody has put this much in-depth effort into this especially if there's a lack of demand for pvp oriented botting for ARR, unless it's just more troubleshooting stuff.

      -secondary edit- It didn't move or target anything outside of the starting box until the end, it didn't attack for some reason either. I let it just sit there and the entire match went by and they came in and smoked me, haha.
       
      Last edited: Apr 24, 2014
    12. mastahg

      mastahg Administrator Staff Member

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      Going to need some log files.
       
    13. sorijin

      sorijin New Member

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      View attachment 3156 2014-04-24 19.42.txt

      There we go, hope that helps, I just grabbed the most recent one, where I ended up stopping the bot because it got ultra glitchy. Also, when I played after the fact and the in-game settings still had the face towards target enabled, as I was manually playing subsequent rounds I noticed that my character siezuring around was a result of spamming abilities while moving in a direction that wasn't perfectly in line with attacking the target.
       
    14. sorijin

      sorijin New Member

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      Did you see anything curious or suspicious? Should I be looking and waiting for somebody to create a wolve's den specific routine or something? Do you think more logs provided from me would help with the issue of not moving out onto the arena floor?
       
    15. mastahg

      mastahg Administrator Staff Member

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      More logs would be good. Currently rewriting the line of sight logic as its been a pain since its introduction.
       
    16. sorijin

      sorijin New Member

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    17. mastahg

      mastahg Administrator Staff Member

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      Please try the new version and let me know if you still have issues.
       
    18. sorijin

      sorijin New Member

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      It's grrreeeat! Really great work!

      Is there anything I can use to modify the attacks being executed? This is a job specific gripe to some extent, the other combat routine did it pretty well but with lack of movement it's useless to me at the moment. The bot's logic also just chooses a target at the start regardless of LOS, when others are in range and easily more available, that logic would work the bot chose a healer and just chased him endlessly but I just watched it decide on a BRD 3 matches in a row and chase him endlessly while another enemy player with sub-20% health pools was ignored hahah. How is it currently choosing targets? If the logic told my toon to swap to targets with the lowest health that would help a ton, I don't even know if that's a capability though. Thanks for all your hard work, this is cool to see you make changes and by effective so immediately. I'm not trying to get this tailored for me, I just think it'd be so rad to have a working Wolve's Den bot, much to the dismay of the serious ARR pvp community. :p
       

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