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  • Rogue Singular Routine Needs Some Help

    Discussion in 'Honorbuddy Support' started by bro1234, Sep 25, 2016.

    1. bro1234

      bro1234 New Member

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      I've been using the Singular Routine on my Outlaw Rogue until a new one gets added to the store and noticed some gaps / missing pieces. I'll bullet point each one and maybe some are easy fixes or can have options added to the Rogue Specific tab

      1 - Doesn't recognize Ghostly Strike talent or use the ability at all. I switched to a different talent in the meantime but Ghostly Strike is the higher DPS choice
      2 - Doesn't recognize Acrobatic Strikes which extends melee range 3 yrds. When in this extra 3 yard range the auto attacks will be hitting but no abilities or special attacks get used.
      3 - Doesn't recognize Deeper Stratagem. Uses finishers at 5 combo points rather than the increased 6. Again, I switched to another talent in the meantime but it's a DPS loss
      4 - Casts Vanish during combat. Theoretically it can be in the rotation but often times it uses it when there's not enough energy to use Ambush so then the character sits idle and won't re-engage. Would like option to turn off
      5 - Uses Adrenaline on trash. Would be nice to have an option to shut this off so I can decide when to use the burst CDs
      6 - Blade Fury often doesn't get activated / deactivated properly often times. I tried fiddling with the AoE mob priority, however maybe nice to have an option to turn it off and let the user select like some of the others above

      Lastly there's Roll the Bones. This one I know is going to be tough to tackle for any CR because theoretically you should re-cast to fish for certain buffs and there's speculation as to what's best. The Singular Routine does a good job of re-rolling for certain buffs or a double buff, however it uses it at low combo points which seems odd. What ends up happening is a near constant spam of rolls between the fishing and often times short duration even when it gets optimal buffs. I would think it looks suspicious to others in group since it's such a noticeable ability. I've avoided it for now by speccing into Slice and Dice. I can understand if this one sees little changes as it's probably a pain in the balls.


      Thanks a bunch! =)
       
    2. Tony

      Tony "The Bee" Staff Member Moderator

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      we will check it asap,thx
       
    3. bro1234

      bro1234 New Member

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      So for the hit box issue, I don't think it's related to the Acrobatic Strikes talent at all. Certain fights, it just doesn't seem to register the NPC being in range. I specced out of the Acrobatic Strikes to avoid my first theory like some of the other talents I avoided and found that not to help. Helya in Maw of Souls, the tentacles on the side of the ship and she herself in phase two at the edge of the broken ship won't hit. Naraxas in Neltharian's Lair doesn't work. Basically it seems like NPCs that are floating or not connected to the floor directly in front of you are effected even though you're right in their hit box. I wasn't able to capture any log files, as each time, I've had to quickly close down HB and go by hand to avoid suspicion from group members with an obvious drop in dps. I'll try to find an example that I can solo and capture a log on but I would think this a global issue for these types of NPCs
       
    4. bro1234

      bro1234 New Member

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      Upon further thought, this may also be what's impacting the AE issue from Blade Fury. If the melee range recognition is not functioning properly, it may be dropping the Blade Fury thinking there's only 1 mob in range when in fact there may be 2 or 3 more that the Blade Fury attacks would hit. Since Blade Fury has a cooldown, moving around won't help until the CD is up which would explain why the problem seems intermittent. I tried looking in the settings to see if there's a way to adjust the melee range but I can't find one
       
    5. Tony

      Tony "The Bee" Staff Member Moderator

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      alright :)

      thx for the extra info
       
    6. Frelin

      Frelin New Member

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      Yeah Roll the dice could really use some looking in to, spamming roll the dice is a huge dps loss. maybe even have an option to remove it from rotation to cast manually?
       

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