IMPORTANT UPDATE 20 june 13 - Sorry im a bit late with this but i will no longer be supporting any of my profiles for hb. Reason being i quit warcraft about a month ago and completely wiped my account of all my chars and data. Safe to say i probably wont return Anyway please feel feel to modify the profile for your own use or even modify and re-release, whatever you guys want to do with them is up to your i am not bothered Happy botting guys ShaneMag85's Large Dinosaur Bone Grind This profile will grind the small dinosaurs along the edges of the island for large dinosaur bones which can be traded in for the mount It shouldnt pull any large dinosaurs. Bot: Questing Location: Isle of giants Recommended to use a tank spec if soloing, the profile may occasionally pull 2 at once. These guys hit hard. Also use this profile during quiet times, at night or in the morning during the week is best. evenings are not ideal due to the high number of people farming the island. It is also recommended to use the plugin - supreme targets svn below Code: http://supremetargets.googlecode.com/svn/trunk/ Theres no vendor set in the profile but my bot seems to be going to the temple of the white tiger for food supplies or repairs. Seems to be running good on my dk, questing gear, sometime pulling 2 at once and surviving. other classes may differ, post your results Changelog: v1.1 - Hotspot changes to give less chance of double pulling and missing certain mobs. v1.2 - Added more avoidmobs for less chance of pulling big dino's - credit to Informer v1.3 - slight routing changes - 2 dino's removed - 3 dino's added - minor wait timers added between hotspots - Mounting switched on V1.4 - Routing changes again. 3 dinos removed, 1 added. 2 profiles to choose from. One has 10 second timers between hotspots to allow the debuff to wear off, the other has none v1.5 - Minor hotspot issues fixed to prevent more double pulling (hopefully) - vendors to be added next release v1.6 - Have abolished double pulls as the pulls are now written into the profile and added 4 more dinos - better routing v1.7 beta - Not fully tested, added clear targets before each pull to ensure the correct dino is targeted
Yeah you should have no problems, my blood dk is handleing it fine and his ilvl is only 413 - low questing greens
I'm using the v1.1 now , the first version pulled a large one and killed me Thank you for this!!!! Edit : He keeps pulling The Large "Primal Direhorn" , is used CLU and Singular as routine but both have same problem , even changed pull range to 5 yards
I've been running the 1.0 version for a couple hours (before 1.1 was posted) with no problems so far on a blood dk. Thanks.
hmmm ive been running this all night with no issues, apart from the occassional double pull. can you tell me which one he is pulling? also did you change your setting so your char would mount up?, i was having issues while my char was mounted so i had this switched off in the profile
In your profile it says <avoidmobs> <Mob Name="Primal Direhorn" Entry="70017" /> </avoidmobs> It's these ones that he's attacking edit : what combat routine are you guys using?
Where am i supposed to start this profile at?!? cuz i start it at the beach near the flight master and he kills the small dino's but once they are dead he pulls the fucking big one on the right and i get fucked everytime, im using a Blood DK ilvl 481 please help thanks
can you guys tell me specifically which BIG dino he is pulling, as it may just need a small hotspot tweak so your char runs a bit further away from them
I added these too the list. <Mob Name="Primal Direhorn" Entry="69983"/> <Mob Name="Primal Direhorn" Entry="70016"/> <Mob Name="Primal Direhorn" Entry="70018"/> <Mob Name="Primal Direhorn" Entry="70019"/> Oh btw ilvl 500 BM hunter, turtle tanking pet.
I think it the very first one when you first fly in. You might also want to put some distance when you first head up left on the hill it pretty close to the level 91 elite and also coming down it path straight into the level 91 elite guaranted death
hopefully with all the avoidmobs in place your char will run right past them, has been working ok for me with a pull distance of 25. that hotspot is there otherwise he skips the small dino thats parked there. will take another look later, i did write this at 4 o clock this morning as a quick afk dino run so i could go to bed so it was a bit rushed but things can only get better as the profile is updated
I have tried running each version and each one as soon as I load it he runs straight to the large Primal Direhorn near the Ally fp and pulls it but in the logs it claims to have done it by accident and when I try using v1.2 it says it is actually loading v1.1
Yeah thats probably because i forgot to update the text in the new one, will fix that i believe i know which large dino you mean, i will go and sort this now, will post a new release when done Edit: got too many people farming this area on my realm at the moment, so may have to do this later Try changing your cc movement settings to NONE char should stay still and wait for the target to arrive, rather than running to the target and potentially pulling another dino
Works well, as far as i can see on the path back it edges too close to a primal and it die's once the stacks ramp up (dk in dreadful pvp gear) still, better than doing it by hand edit:not long after it got stuck in a endless loop at the end of the path, where the last white hatchling and primal was, it would ress, attack the hatchling but body pull the primal until it had red gear, had to manually stop it as it wouldn't go to repair
Im going to be working on some better routing soon, you think they need to be closer to the edge or the island?
i'd say more towards the edge since it seems to be mostly the primal at the end of the loop it pulls,which is further in the middle, if it goes further inland its like skimming past primals which sometimes ends in them being body pulled