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  • Singulars Feral Druid CC Slightly Restructured

    Discussion in 'Archives' started by judgedread, Sep 19, 2012.

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    1. judgedread

      judgedread New Member

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      Close thread please

      Close thread please, no longer supported.
       
      Last edited: Nov 24, 2012
      Gentoo likes this.
    2. Zana4ka

      Zana4ka New Member

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      my feral not using spells, they are blocked oO
       
    3. dave052

      dave052 New Member

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      Thx man. It's a lot help
       
    4. realmoo

      realmoo New Member

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      Mangle works in the current build if you use it like this:
      Code:
      Spell.Cast("Mangle", ret => !StyxWoW.Me.CurrentTarget.MeIsSafelyBehind)
       
    5. judgedread

      judgedread New Member

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      Yeah it was working, but randomly it will fail for some reason and spam honorbuddy log with a flood of mangle but not actually mangle, especially while using GB or questing.

      Edit: Mangle seems to be working okay now, i assume it was fixed in one of the recent HB updates, i never checked it again as it was terrible prior, for a while.

       
      Last edited: Sep 20, 2012
    6. judgedread

      judgedread New Member

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      updated the cs files with some minor changes
       
    7. judgedread

      judgedread New Member

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      If your spec is feral using this cs with singular cc should fix that... i havent taken a look at the balance cs if thats what your referring to.

       
    8. olivete

      olivete Member

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      Gonna try it if the new HB fails. Updated to latest version today and from nowhere Druid is working fine. Dont know if just had luck, but my druid is on cat form just FINE like it was supposed to do.

      If it fails, I will try yours. Either way, thanks alot for help us!!!
       
    9. judgedread

      judgedread New Member

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      Yeah no problem :D, just sharing what i did to help the druid cc/community, i know a lot of ppl were very frustrated with the wait.. apparently singular has fixed their cc so it will at least rotate and kill, however they still haven't added defensive abilities, to my knowledge.

      In their defense though, It's a little more technical than that as they have class files that connect to each other and if one isn't perfect they can't call routines (for a lack of a better word) that would normally be defensive abilities etc, as the Feral.cs file is suppose to be basic but I've done a work around putting all the abilities and conditions in the one file.

       
      Last edited: Sep 20, 2012
    10. eindbaas

      eindbaas New Member

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      thanks! I've a different question for you though. How am I able to activate travelform when he moves to other places? Can't seem to activate it:p
       
    11. judgedread

      judgedread New Member

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      it should activate travelform when its needed, separate class files of the Singular cc handle when it mounts/uses travelform etc..I've only edited one of their class files "Feral.cs"

       
      Last edited: Sep 21, 2012
    12. Billybob

      Billybob New Member

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      Thanks for the updated cc. The combat rotationis working a lot better than the 1 that ships with the updates.
       
    13. razldazl

      razldazl New Member

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      yeah really good i dont die every 2nd pull now i can actually use it to level my druid big thanks!
       
    14. judgedread

      judgedread New Member

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      Np glad i could help a little :D
       
    15. judgedread

      judgedread New Member

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      If it's closer than 8 yards it cant feral charge, thats one possibility, however mine never does what yours is doing, I'm assuming you spec'd into Wild Charge of course.

      I'm going to add some code to check if the player has the spells before it tries to use them and only Wild Charge if it's within 8-25 yards.

       
      Last edited: Sep 22, 2012
    16. judgedread

      judgedread New Member

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      Updated CS file - checks distance for Wild Charge and Checks if player has spell before using.
       
    17. judgedread

      judgedread New Member

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      Works for my druid on 2 separate accounts, please send me a copy of your log file when it does it, cheers :D

       
    18. azalis

      azalis New Member

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      Thanks a lot! Works fine on my little feral :)
       
    19. judgedread

      judgedread New Member

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      A Few Little Changes:

      Might of Ursoc @ 20% life (goes to bear)
      Frenzied Regeneration @ 60+ rage
      Maul @ 90+ rage and 80%+ life
      Added in Renewal incase preferred over Nature's Swiftness Heal Setup.
      Lacerate till 3 stacks
      Stay in Bear for duration of Might of Ursoc only

      Checks if player has spell Mighty Bash, Nature's Swiftness and Wild Charge before it even attempts to use them. (if they don't work you havent spec'd for them).

      Only uses Tiger's Fury if below 30 energy, Same with Berserk unless in Bear Form.

      Reminder: If you are still using this cc make sure you replace the Feral.cs with this one each time HB does an update or you'll get their update instead of the one i've uploaded here, sure try the HB update each time if you like but if it's still lacking and you wish to use this for now, make sure you replace the file.

      Don't forget to download the updated version.
      Cheers guys :D
       
    20. laria

      laria Well-Known Member

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      AW: Singulars Feral Druid CC Slightly Restructured

      We have updated Singulars Feral Druid lately which should be packaged with the most recent update of hb. You might want to try the official one once again ;)
       
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