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  • Skill Plugin, how it work

    Discussion in 'Winterbuddy Forum' started by Glommy, Sep 26, 2013.

    1. Glommy

      Glommy New Member

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      Hello, How this stuff should work.

      Use stuff yourself, figure out more, if they dont work FIX or Trash, TESTED on LVL25.

      Skill0r.cs
      -Plugin

      There is Plugin what "buy skills" but nobody has given knowledge how to use it. Problem to try find how it work is that powers updates takes time, (it is easier try new "battle routines" because effect are easy confirm).

      Here is View attachment ControllWizardDefault.xml , it will autoupgrade up to LVL10, I partially tested it and it will work. Some spells must drag and drop and if that can be done with plugin then whole leveling process can became automagic.

      For CW get updated spellrotation View attachment ControlWizard.cs . Works pretty well for me

      To continue list, press Alt+9 to get powers names and then just try continue list.

      1. reach level 5
      2. you are class CW
      3. Buy power Entanglingforce

      Code:
      <SkillSet>   
       <Name>Default Control Wizard</Name>
          <SkillsToBuy>
              <Skill level="5" treeName="Player_Controller" nodeFullName="Player_Controller.Encounters.Encounter_Entanglingforce" />
              <Skill level="6" treeName="Player_Controller" nodeFullName="Player_Controller.Encounters.Encounter_Conduitofice" />
              <Skill level="7" treeName="Player_Controller" nodeFullName="Player_Controller.Encounters.Encounter_Chillstrike" /> 
              <Skill level="8" treeName="Player_Controller" nodeFullName="Player_Controller.Atwills.Atwill_Magicmissile" />
              <Skill level="9" treeName="Player_Controller" nodeFullName="Player_Controller.Classfeatures.Class_Orbofimposition" />
              <Skill level="10" treeName="Player_Controller" nodeFullName="Player_Controller.Atwills.Atwill_Rayoffrost" />
              <Skill level="11" treeName="Player_Controller" nodeFullName="Player_Controller.Encounters.Encounter_Conduitofice" />
              <Skill level="12" treeName="Player_Controller" nodeFullName="Player_Controller.Encounters.Encounter_Entanglingforce" />
              <Skill level="13" treeName="Player_Controller" nodeFullName="Player_Controller.Dailies.Daily_Arcanesingularity" />
              <Skill level="14" treeName="Player_Controller" nodeFullName="Player_Controller.Dailies.Daily_Arcanesingularity" /><!---->
              <Skill level="15" treeName="Player_Controller" nodeFullName="Player_Controller.Encounters.Encounter_Repel" /><!---->
              <Skill level="16" treeName="Player_Controller" nodeFullName="Player_Controller.Encounters.Encounter_Repel" /><!---->
              <Skill level="17" treeName="Player_Controller" nodeFullName="Player_Controller.Classfeatures.Class_Arcanepresence" />
              <Skill level="18" treeName="Player_Controller" nodeFullName="Player_Controller.Classfeatures.Class_Arcanepresence" />
              <Skill level="19" treeName="Player_Controller" nodeFullName="Player_Controller.Dailies.Daily_Icestorm" />
              <Skill level="20" treeName="Player_Controller" nodeFullName="Player_Controller.Encounters.Encounter_Entanglingforce" />
              <Skill level="21" treeName="Player_Controller" nodeFullName="Player_Controller.Encounters.Encounter_Repel" />
              <Skill level="22" treeName="Player_Controller" nodeFullName="Player_Controller.Atwills.Atwill_Rayoffrost" />
              <Skill level="23" treeName="Player_Controller" nodeFullName="Player_Controller.Classfeatures.Class_Arcanepresence" />
              <Skill level="24" treeName="Player_Controller" nodeFullName="Player_Controller.Atwills.Atwill_Magicmissile" />
              <Skill level="25" treeName="Player_Controller" nodeFullName="Player_Controller.Encounters.Encounter_Conduitofice" />
              <Skill level="26" treeName="Player_Controller" nodeFullName="Player_Controller.Classfeatures.Class_Chillingpresence" />
              <Skill level="27" treeName="Player_Controller" nodeFullName="Player_Controller.Classfeatures.Class_Chillingpresence" />
          </SkillsToBuy>
      </SkillSet>
      
      So will it work same way with higher skills and powers (or character class).?

      This need to be clarify

      How it upgrade same power to higher level(from 1 to 2 and after 30 is points used, up to 3)?

      Just Buy power again like.

      Code:
      <Skill level="11" treeName="Player_Controller" nodeFullName="Player_Controller.Encounters.Encounter_Entanglingforce" />
      <Skill level="12" treeName="Player_Controller" nodeFullName="Player_Controller.Encounters.Encounter_Entanglingforce" />
      CW powers per level and points per level must be known if try use autoleveling?

      Power points per level, I hope some one will research InterWeb for that, ;) and YES you have to have points to spend otherwise Plugin will not update(this mechanism needs clarif, how it work)
       
    2. Glommy

      Glommy New Member

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      Updated after got some extra info from Superreeen.

      Copy stuff in Plugin and Routine folder, make new CW and look how he Cool down mobs, ;). (Magic)
       

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