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  • SpellData Potency

    Discussion in 'Community Developer Forum' started by Wheredidigo, Apr 28, 2015.

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    1. Wheredidigo

      Wheredidigo Community Developer

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      Mastahg,

      Is there anyway we can get a spell's Potency added to SpellData? With the addition of player stats, the only thing I'm missing for a good formula that predicts heal amounts is the Potency of the spell that's being casted.

      Thanks
       
    2. Wheredidigo

      Wheredidigo Community Developer

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      Shameless bump....can we get a reply here Mastahg?
       
    3. mastahg

      mastahg Administrator Staff Member

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      What your asking for doesn't exist. Parse the spell description yourself if you want it so badly.
       
    4. Wheredidigo

      Wheredidigo Community Developer

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      Parse the description in every language? Yeah that will work....you don't have to be an ass about it. I would like to have a Spells potency, but since I'm not the one doing the RE'ing of FF14 I thought I'd ask the one who supposedly is. Do I just need to go ask Apoc if he can implement it?
       
    5. mastahg

      mastahg Administrator Staff Member

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      You have a ton of options that don't involve asking me for to do your work for you.
      It's very annoying when people ask for things that they could easily do themselves, this goes double for repeat offenders (you).


      1)Take 5 minutes, and look at the tooltips for the less than 15 total healing spells in the game and make a dictionary for it.
      2)Its called a regular expression. Something like (?:.+?)([0-9]+) would probably be sufficient to pull the potency from a spells description regardless of what language the game is in.


      There is no simple number to read for each spell that contains what potency its going to have when cast, at least not that I could find.
      The only data in the client for it that I could find is embedded in the description string.
       
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