Well im bored of the warlock I made already, Looking to make another 80 before cata drops... What do you think will be the most OP dps wise?
Ya right Hunters pets critting for 10k-15k and highest ret dmging skill is TV hits for 12k with all procs and wings cy@
Retribution paladins seem to be the favorite among botters, probably followed by warlocks due to there abilities such as the paladins healing and the warlocks drain life and a pet. I would have to agree with those previously stated, and go with the warlock or paladin, my paladin has had no problems with it leveling for a few levels 60+ and well my warlock Ive run for about an hour so i couldn't give an informed opinion on that. So either stick with your warlock or make a paladin, plus make sure you get your Custom Classes set up right and you'll be leveling fine.
I'm currently in the process of chaining heroics for triumphs, after that I'll be getting the heirlooms for a hunter. Go with what pleases you tbh.
I have a hunter, a mage, a warrior, a druid and priest. The mage does the best DPS across the board. Even when I only had 4.8k GS or so, I was still bashing out 6K DPS. Plus, fire is a lot more fun than anything I've played before, so when you're a higher gearscore you can start to stat for Fire and have a great time in raids
I find either a Pala or a druid is great for botting with, Both can heal in combat, Bit like a Shdow priest. Though a Protection warrior seems to do not to bad either.
If it is just boredom then I'd pick one that provides you the most flexibility, so next time you become bored you have the option to switch roles rather than being forced to level another character. In that scenario, the ideal class would be a Druid. It's the only class that can effectively tank, melee dps, range dps, and heal. Technically a Shaman can do all four of those as well, but I don't recommend tanking as a Shaman [link] (lacks a single target or aoe taunt, lack of mail avoidance gear other than +agi, and people would only stay in a random dungeon upon seeing a Shaman tank so they could remind everyone any time even a small loss in aggro occurs how right they were when they said you can't tank with a Shaman.) A Paladin is interesting as well since you can tank, melee dps, and heal. I also find gearing a Holy Paladin while leveling is the easiest/cheapest since you can use cloth/leather/mail/plate pieces with healing stats.
the easyest, the fastsest, and the most OP for cata is pally... wen cata hits palas or op has hell for retri sepc... i did not write this... Rundown of changes 1. Exorcism has no cooldown (big one) 2. Holy wrath can hit ANY target... 15 second cooldown. Pure holy damage. No longer affected by attack power (glyphed it has no cooldown at the moment!) 3. Rebuke (talented interupt) 4. Hammer of wrath usable when using wings 5. Judgement of the wise: no longer instant 20% base mana BUT gives 50% over 10 seconds (this is important) talented does another 1% per 5 seconds for 15 seconds for a total of ~53% over 10 seconds 5. Templar's Verdict (up to 225% weapon damage attack effected by attack power) 6. DoT seal increased damage by quite a bit (30% talented) 7. Divine storm no longer a free cast. (costs holy power to make it do good damage) 8. 40% chance to generate holy power from; Judgement, Exorcism, Holy Wrath, Inquisition, Divine Storm & Templar's Verdict. 9. Power word glory: instant cast, no mana cost heal that is based on your spellpower/attack power but also scales based on holy power (requires at least one) 10. Seal of command now works for ALL seals, and makes all weapon attacks worth 107% 11. Selfless healer... (the answer to our prayers) this allows for anyone we heal with our power word glory to get an additional 100% bonus healing(calculated before crit) 12. The Art Of War: ALL melee attacks (including crusader strike and divine storm) can proc an instant cast 60% reduced mana cost and 60% increased damage EXORCISM 13. Inquisition (increased holy damage done by 30% for... 30 seconds talented) 14. Guardian of the ancient kings... 2 minuet cooldown but a pet comes and attacks with you for 30 seconds. The pet CANNOT be killed. Hits like a gimp at the moment though >_> 15. At the moment seal of truth hits like a fucking TRUCK... like for real. upwards to 5k per tick. 16. Zealotry... Our.. 15 seconds of "you die." 17: Radiance: healing stream that is effected by spell power... can crit, lasts 10 seconds... on 4 paladins it heals for somewhere like 40k over 10 seconds. What do the changes mean exactly? We are even more unstopable now than we were before. Even fully decked out in gear a tank with 120k life will die in a single shot. Ret is really OP right now. Obviously there will be some nerfs but lets be serious... they've taken a lot of time and effort into balancing ret and they feel they've done a good job. Honestly they have minus the one hiccup of all things effected by holy damage getting huge buffs. People were like "omg healing is gone!" well... NOPE. With the ease we get holy power (everything we use either giving 100% or 40% chance to give us holy power... even moves that COST holy power) it is very efficient to heal as well as DPS. It also heals OTHERS for 100% extra onto what it normally does. So this means with 3 stacks of holy power it starts out baseline at over 10,000 non crit ON OTHERS. With two stacks it's about 7k and thats non crit... meaning we can effectively heal for approximately 1/3 of one person's health every 3-5 seconds. That is a bit ridiculous. Yes it involves luck of getting some extra holy power to spare. But even at 1 stack It does about 3.5k non crit... so about 15kish non crit and 30k crit... thats not OP? 1/3 of your life if you crit? Which we have about a 30% chance to crit with it anyway. The rate and ease at which holy power is generated combined with the amount of damage some things do is absolutely rediculous... as it stands now here are some of the numbers (after the patching of 200% extra damage from ret aura)...all below this are the highest crits i've seen on my own toon. All are under the effects of inquisition. Templar's verdict(3 holy power): 24,700 Templar's verdict(2 holy power): 12,000 Exorcism: 24,000 (will go down after the change to mastery) Judgement: 12,000 Crusader Strike: 13,000 Holy wrath: 11,000 (will go down after the change to mastery) 2 holy power divine storm: 10,000 3 holy power divine storm: 15,000 DoT from seal: 5,000 (though using this is prob not going to happen) Seal hit: 4,000 White (lvl 83 blue wep): 8,800 Now if you think about things here... Assuming we have 4 paladins...this is what you are looking at DoT that hits EVERY second for 500-5,000 per (depending on stacks)... you COULD technically tick away 20,000 life on someone who has 5 stacks... but that's not likely to happen and we'll end up using another seal light righteousness or something. Assuming exorcism gets nerfed in say... half? That's still a 1.5 second cast that does 25% of your opponent's life from afar NON CRIT. 4x Full templar's verdict WILL kill anyone... PERIOD if they crit... and if they don't it's still more than half their life. So you could technically have something like this happen... Far exorcism > Judgement> crusader strike> holy wrath> templar's verdict (two-3 white hits in there somewhere) Crit damage = ~10,000(assuming here)> 12,000> 13,000 > 11,000 > 20,000 Multiplied by 4 = ~40,000 > 46,000 > 52,000 > 44,000 > 80,000 and 2-3 swings for upwards to 10k (assuming 80 starter BS wep) So technically you would have killed one, and templar'd the second and likely killed them too. Even if you divide those numbers in half (not critting etc, bad luck w/e) its still about 1/2 their life in a global cooldown. + autoattacks and such...the damage is INSANE.
so in a way palas come more complicated in a way of holy power but we come the most op clas sout there specially if ur multi botting 4 of them like shown on my other post
Ive had an 80 of all classes before. Mage/Warlock has always been my main though. I'm not really talking about botting per say, ment more of a main to play by hand/raid/pvp with. been leaning twards ret pally or hunter. I loved ret pally when wotlk first hit but started to dislike it down the road.