Log: [7:27:36 AM:037] Spell_C::CastSpell(31884, 0, 0x3800000039F5613, 0) [428] [7:27:36 AM:176] Spell_C::CastSpell(31884, 0, 0x3800000039F5613, 0) [429] [7:27:36 AM:316] Spell_C::CastSpell(31884, 0, 0x3800000039F5613, 0) [430] [7:28:51 AM:576] Spell_C::CastSpell(465, 0, 0x3800000039F5613, 0) [431] [7:28:51 AM:742] Activity: Loading Tile/s [7:28:52 AM:472] Activity: Interacting with node [7:28:52 AM:472] InteractDebug:731824768 [7:28:52 AM:491] Interact Done:731824768 [7:28:57 AM:506] Activity: Moving to next hotspot [7:28:58 AM:043] Spell_C::CastSpell(32244, 0, 0x0, 0) [432] [7:29:01 AM:517] Spell_C::CastSpell(32223, 0, 0x0, 0) [433] [7:29:17 AM:897] Activity: Moving to node The attached screenshot is about 28th minute from log. Actually my paladin can spend hours in this position when he is unable to reach the attacking mob. I thought this is a melee problem, but my Druid has same problem casting attacking spells on mobs. I have to help them moving a bit from place they are standing and it goes on fine. I am using [GB2] Zuabros' Uldum Herbalism Only 1.5 and mining profiles. Any help is appreciated.
There's a lot of issues with mobs that are stuck to the wall. I've run into several of those in Twilight Highlands. I suggest you blackspot every single node that has any kind of issue, specially in uldum. You don't wanna risk anyone seeing you stuck and reporting you. My 2 cents.