[13:43:07.659 D] System.NullReferenceException: Object reference not set to an instance of an object.
at (Object )
at TuanHA_Combat_Routine.ConfigResolver.PublishStub(Object rootNames)
at TuanHA_Combat_Routine.Classname.TuanHA_Combat_Routine(WoWUnit rootNames, Double lastKeywords, Double currentTimer)
at TuanHA_Combat_Routine.Classname.Pulse()
at Loader.Loader.Pulse() in d:\HB\HB_745\Routines\TuanHAPaladinSpecialEdition\Loader.cs:line 279
at Styx.Pulsator.Pulse(PulseFlags flags)
at Styx.CommonBot.TreeRoot.()
at Styx.CommonBot.TreeRoot.()
at Styx.CommonBot.TreeRoot.()
No not if you have two sessions of hbno cpu's are next to each other so do i have to buy the Crs twice?
Hi guys,
Build 5.4.5314
Improve Cache Logic, CR run a lot faster!
Change Auto Login as Guest Mode and Auto Update timeout to 60 second instead of 30
Many minor Bug Fix and Optimization
Get ready for the new coming Druid Combat Routine, it's awesome!
This is my basic template i use for my 579 Holy Pala. we're 8/14 HC now.
i call it template cause i change some small things based on boss/setup every fight.
View attachment 135835
and this is for 25m but with SH talent
View attachment 135836
how can i get pally to stop casting while waiting in between bosses. For instance were standing there waiting for boss pull. And im healing like crazy just going bunkers and spamming heals like an unrealistic human being.
are you having trouble with Malk cuz the CR doesn't handle the shields well?
how can i get pally to stop casting while waiting in between bosses. For instance were standing there waiting for boss pull. And im healing like crazy just going bunkers and spamming heals like an unrealistic human being.
Yes already notified Tuanha about it but no solution yet. im still having problems. for the rest everything is going fine.
If you use Tyreal then bind the pause button and use it while waiting.
Looking for AFK solution IE dungeonbuddy
Maybe TuanHa can make an option "Heal out of combat" which will be checked by default and let the users chose how they like it to be. Like the attack out of combat on DPS routines