i cant seem to click on anything in combat settings.
the boxes do not get ticked, but i can untick them. am i doing something wrong?
You are doing nothing wrong. That's just how it is for the moment.
i cant seem to click on anything in combat settings.
the boxes do not get ticked, but i can untick them. am i doing something wrong?
Can us tell me how to install? :$
Can't change some skill checkboxes in the combat settings. The skills I can't change are not implemented or supported in the CR yet? Thats it?
What Eklipse said. My original goal with the CR was to make it as simple as possible so community edits were easy. It still has a ways to go but it's getting there. I still have a couple more class/job changes left but I think I should probably shift focus soon and finish implementing the rest of the features (Cross-Class skills, healing, etc.).
that is correct, however you can edit the cs files to include them with Notepad ++ or any software with some very basic line changes while this continues to e updated. Coming from no coding expereience at all I was able to sort through it and figure out what needed to change in the matter of an hour. Update the methods cs file for the basic logic. Then in the rotations/behavior folder update teh cs file to include it inthe relevant cs file whether the new ability was a combat buff/pre-combat etc. If you have a specific skill you would like some help with I can point you in the right direction
How do you go about editing the priority of skills? ie with ninja profile, it uses mutilate as the first skill. I would like to try and edit that and make the opener better if i can. Thanks!
That is the most ideal opener. Why would mutilate, one of your primary dots, NOT be an opener? It requires no previous skill + stacks with your second dot that is based on a combo?
My only gripe with ninja stuff atm is that it simply gets "stuck" sometimes or messes up the mudra when im moving in fights.
One thing I've noticed about the blm profile that I've done a little tweaking on but could be a place of improvement of the way it handles the start of a rotation or getting back into one. i.e sometimes if i'm moving around and scathing i wont have enough mp for a blizzard III in fire state/no state. I'm wondering if there is a way for it to stop casting sub say 300 mp so you will always have enough ot get back into umbrla III. and also have it always cast bliz III ahead of fire/thunder spells sub 700 mp per say.