Hi, Please check before posting if the improvement or bug have already been added in this post and maybe they already fixed and currently in testing. Here are some behavior that could be improved : General : Targeting spell : Sometime, conditions of use for spell behavior are presents so HB use this spell, but it don't use it in the way of condition. Ex : Targeting a 2/2 instead of the 4/1 taunter with Mortal Coil. EX : Targeting a 4/12 instead of the enemy with 7 hp with Pyroblast.. Omision in attack : Token 1/1 don't always attack taunter enemy. Drood : Warlock : Mage : Rogue : Head***** : Behavior for Head***** must be rework, sometime it's in ultra or high without combo effect effective. Sap : Sap can trigger a loop if it does not find a target. Hb do grad,cancel,grad,cancel...... Hunter : Priest : Minions : I'll update this post when I notice something that can be improved. Thanks you.
http://www.thebuddyforum.com/hearth...s-didnt-play-coin-get-free-fireball-card.html http://www.thebuddyforum.com/hearth...beta-2-hunter-decided-use-flare-turn-one.html http://www.thebuddyforum.com/hearth...-29-health-hb-ended-turn-without-healing.html
Had enough dps on board to finish opponent. Instead it killed minion 1st and left opponent with 1 hp. Also many times it is ending turn with minions that havent attacked, and sometimes after killin an enemy minion my other minions just sit and do nothing. edit geting stuck on dire wolf alpha, says no target for dire wolf alpha and timber wolf
when playing a Pally And when the bot had Hand of protection and Blood Knight. It chose to play Blood knight before Hand of protection. I also think it does this with minions that give Divine shield
Idea: Log all actions in games, save the ones the bot lost. Ask to send them to you so you can analyze them?
On extremely well buffed cards, sap should be prioritized unless you can effectively kill the minion off (I.E. not run your entire board into it, but, instead use something like Assassinate). _______________________________________ With cards that are buffed by Death (like Flesheating Ghoul), almost dead cards (I.E. one health) that can effectively kill another minion should be chosen, over say, multiple cards that have enough health to live. _______________________________________ Board setups that have only two minions, Dire Wolf Alpha and another, should always have the new minion placed on the side of Dire Wolf Alpha that is empty, not on the side that has the minions. _______________________________________ Don't play Ysera Awakens when <=5 HP. Bot just died to it:- Code: Grabbing card: Ysera Awakens Dropping currently held card! We've lost. Too bad! _______________________________________ In this case (Where both minions had attacked, I have no taunt, but, did have a weapon), it should have attacked the 6/1 using my weapon, sure, I lose 6 health, but, if I wait until next turn, he'll attack me with it anyway, but, it won't be destroyed. _______________________________________ Refuses to attack with Shattered Sun Cleric, unknown reason. If Shattered Sun Cleric is on the board, it also won't attack twice with Windfury monsters (Not fully tested, but, seems so). _______________________________________ Mortal Coil should NEVER be used on friendly minions unless they are very low in attack, provide zero buff, and, we really need card draw:- Code: Grabbing card: Mortal Coil Targeting card: [name=Summoning Portal id=43 zone=PLAY zonePos=2 cardId=EX1_315 player=2] It didn't even kill my Summoning Portal, just took it from 4 to 3 HP. Utterly illogical move.
Please please please. If there is a 8/1 mob on the enemy side. And I have a 1/1 minion. Please. Do. This. Trade. I feel like 90% of the loses are because of this kind of trades.
Yes I am having problems with it not attacking at all right now as well, it will attack with some of my minions then just stop. Also if I have 2 mana left half the time it won't use steady shot and just end turn. Also, for example if enemy has 2/3 taunt, and i have a 3/1, 2/1, and 1/1, it will just hit the taunt with the 2/1 and then the 3/1...
Warrior sometimes misses to use shield skill at the end of his turn. (Maybe other classes have this problem too) "Flesheating Ghoul" needs to be drawn before attacking. (It gains stats from kills) "Questing Adventurer" needs to be drawn before other minions are summoned. (It gains stats from summoning minions) "Frostwolf Warlord" needs to be drawn last, after other minions are summoned. (It gains stats from already summoned minions) "Corruption" is always skipped. (imho it should be used on minions that have more than 3 life or damage) "Hex" should be used on oponments minions that have more than 2 life or damane. (Hexing most low minions helps them by making them Taunt minions) If you can finish off (win) the oponment, do it! (Instead of hitting his minions and maybe lose the chance to win) Most of the time the bot choses to summon weak minions. (Leaving better higher mana minions unused) I had 3/1 and one 1/1 minions, oponment had one 5/1 minion. Bot used 3/1 minion to kill 5/1 and 1/1 to attack oponment. (Looked pretty stupid) Also when oponment had two minions one 2/2 and 2/1, bot chose to kill 2/1 leaving the 2/2 alive.
Have died with zero friendly minions on board while holding Big Game Hunter, The Black Knight, Mind Control Tech in hand. Maybe add logic to remove "must not play" from these minions if opponent controls no minions and has 0-1 cards in hand.