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  • Using conditional before start grinding

    Discussion in 'Community Developer Forum' started by chillyb0mb, Jul 27, 2014.

    1. chillyb0mb

      chillyb0mb New Member

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      Is it possible to do something like
      <If Condition="Me.Position.Y &gt; 1">
      <MoveTo X="-231.5749" Y="2.044086" Z="-56.38204" />
      <WaitTimer WaitTime="10"/>
      <MoveTo X="-229.4739" Y="2.441639" Z="-54.95837" />
      <WaitTimer WaitTime="10"/>
      <UseTransport Type="Wonkavator"/>
      </If>

      and then have it grind and always check for the condition incase something happens to the character and he dies? Because I'm having trouble getting it to work ><
       

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