private int dirtyTargetSource = -1; private int stopAfterWins = 30; private int concedeLvl = 5; // the rank, till you want to concede private int dirtytarget = -1; private int dirtychoice = -1; private string choiceCardId = ""; DateTime starttime = DateTime.Now; bool enemyConcede = false; public bool learnmode = false; public bool printlearnmode = true; cant find anywhere that explains this new thing where are the change logs?