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  • [A3 Inferno] Act 3 Inferno by rrrix

    Discussion in 'Archives' started by rrrix, Jan 5, 2013.

    1. rrrix

      rrrix DEVELOPER Buddy Core Dev

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      Someone answered it, guess you missed that.

      In each file, find where it says difficulty="Inferno", always near the top

      Change it :)
       
    2. Nazair

      Nazair New Member

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      Damn... Don't know how I could miss that.
      Thanks for answering me twice :D
       
    3. Exitnoob

      Exitnoob New Member

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      your a beast rix. first profile that doesnt backtrack in keep lvl 2 and core of areat lvl 2. the pathing you used on this is genius. keep up the good work man. Would it be at all possible to add multiple paths for each dungeon? Like clear from different starting points to take the randomness even further!Average run time is about 11min for me. If you could add more dungeons to lengthen the profile that would be awesome to. Thanks for your hard work though! loving this profile using the latest trinity. no stucks or issues. 10 hours and going :) YOU ROCK
       
      Last edited: Jan 29, 2013
    4. Nazair

      Nazair New Member

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      Just got this msg in DB window:
      "Failed to load profile: Path to profile element is not valid; file not found"
      "Loaded profile Load Random Act 3 Area by rrrix"

      It happened after bot has finished entire profile. Instead of loading xml file "START_HERE" it went to this ranodm thingy file. As result bot runs without randomization.
      Only things I have changed are that I removed every location except for Rakkis, Stonefort, Battlements and Core.

      Please tell me what logs should I provide to get support in this matter ;)

      Cheers, Nazair

      //Edit
      Small update. Bot has been running for like 4 hours now and profile always starts with Rakkis. Looks like this randomization system does not work ;P
       
      Last edited: Jan 29, 2013
    5. stenzomat

      stenzomat New Member

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      awesome work rrrix! profile runs very very smooth!

      keep on your great work!
       
    6. demonnbuddy

      demonnbuddy New Member

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      dont kill azmodan???
       
    7. Mammon

      Mammon New Member

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      reported!
       
    8. xyber

      xyber New Member

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      Awesome! The new version of quest tools and Trinity .18 works like a charm with beta .140.

      There's still 1 inherent stuck that I've noticed from a few versions ago at Rakkis Crossing. The bot after clearing from South to North will sometimes end up getting stuck at the portal to Siegebreaker. Attached below is the log (Finally able to upload logs!)

      View attachment 10452 2013-01-30 21.34.txt
       
      Last edited: Jan 30, 2013
    9. Zikii

      Zikii New Member

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      thank you for the update rrrix.

      the QT1.31 with trinity 18 works better than 1.3 and trinity 17, both gph and eph increased about 15 - 20 %

      for the new trinity log, with trinity 18, i saw a lot new files which is more ditailed but too complecated for me.

      it there any possible to delete the others and only show the stashlog and stats? ( like the trinity 14 version)

      thank you again and waiting for the answer.
       
    10. rrrix

      rrrix DEVELOPER Buddy Core Dev

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      Are you referring to the Persistent stats, and per-world stats?
       
    11. treckin

      treckin New Member

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      This is the smoothest yet rixxx, loving the new quest tools update. Its making like an order of magnitude fewer micro-backtracks... Something to do with the waypointing? Amazing work :)
       
    12. sbn666

      sbn666 Member

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      Is it possible to the profile loading fixed and not random?
       
    13. Zikii

      Zikii New Member

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      persistent stats i think so, just like the trinity 14 version, only showing the run stat, stashlog and junklog, these three files.
       
    14. netis123

      netis123 New Member

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      hey guys...where to I put the quest tool?

      thanks!
       
    15. poweredbyoats

      poweredbyoats New Member

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      Compilation errors with this combo:

      DemonbuddyBETA 1.0.1330.155
      Trinity 1.7.1.19
      QuestTools-1.3.1.zip (26.8 KB, 370 views)
      Act 3 Inferno by rrrix 1.3.zip (10.9 KB, 920 views)

      From log file:

      [03:45:24.888 N] Compiler Error: c:\DemonbuddyBETA 1.0.1330.155 Barb\Plugins\QuestTools\MoveToMapMarker.cs(205,30) : error CS1729: 'Zeta.Pathfinding.PathFinder' does not contain a constructor that takes 1 arguments
      [03:45:24.888 N] Compiler Error: c:\DemonbuddyBETA 1.0.1330.155 Barb\Plugins\QuestTools\Navigator.cs(93,24) : error CS1729: 'Zeta.Pathfinding.PathFinder' does not contain a constructor that takes 1 arguments
       
      Last edited: Jan 31, 2013
    16. rrrix

      rrrix DEVELOPER Buddy Core Dev

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      Make a clean Trinity install (delete your GilesTrinity directory in Plugins)

      And zip and attach a log file if it happens again :)
       
    17. lildipper

      lildipper New Member

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      Having the same issues as the poster above. Quest Tools 1.3.1 will not show in plugins. Have deleted and done fresh installs of everything several times.Using DB .155, Trinity .19.
       

      Attached Files:

    18. Borhot88

      Borhot88 New Member

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      same here same problem with new update of DB ...what is happening :(
       
    19. rrrix

      rrrix DEVELOPER Buddy Core Dev

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      My apologies!

      I forgot to upload my new version, spaced out on that I guess...

      I just zipped QuestTools 1.3.2 and attached to the first post.
       
    20. rrrix

      rrrix DEVELOPER Buddy Core Dev

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      Thank you for the log file! You win this weeks best first post award. Welcome to the Demonbuddy community :)
       

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