Someone answered it, guess you missed that. In each file, find where it says difficulty="Inferno", always near the top Change it
your a beast rix. first profile that doesnt backtrack in keep lvl 2 and core of areat lvl 2. the pathing you used on this is genius. keep up the good work man. Would it be at all possible to add multiple paths for each dungeon? Like clear from different starting points to take the randomness even further!Average run time is about 11min for me. If you could add more dungeons to lengthen the profile that would be awesome to. Thanks for your hard work though! loving this profile using the latest trinity. no stucks or issues. 10 hours and going YOU ROCK
Just got this msg in DB window: "Failed to load profile: Path to profile element is not valid; file not found" "Loaded profile Load Random Act 3 Area by rrrix" It happened after bot has finished entire profile. Instead of loading xml file "START_HERE" it went to this ranodm thingy file. As result bot runs without randomization. Only things I have changed are that I removed every location except for Rakkis, Stonefort, Battlements and Core. Please tell me what logs should I provide to get support in this matter Cheers, Nazair //Edit Small update. Bot has been running for like 4 hours now and profile always starts with Rakkis. Looks like this randomization system does not work ;P
Awesome! The new version of quest tools and Trinity .18 works like a charm with beta .140. There's still 1 inherent stuck that I've noticed from a few versions ago at Rakkis Crossing. The bot after clearing from South to North will sometimes end up getting stuck at the portal to Siegebreaker. Attached below is the log (Finally able to upload logs!) View attachment 10452 2013-01-30 21.34.txt
thank you for the update rrrix. the QT1.31 with trinity 18 works better than 1.3 and trinity 17, both gph and eph increased about 15 - 20 % for the new trinity log, with trinity 18, i saw a lot new files which is more ditailed but too complecated for me. it there any possible to delete the others and only show the stashlog and stats? ( like the trinity 14 version) thank you again and waiting for the answer.
This is the smoothest yet rixxx, loving the new quest tools update. Its making like an order of magnitude fewer micro-backtracks... Something to do with the waypointing? Amazing work
persistent stats i think so, just like the trinity 14 version, only showing the run stat, stashlog and junklog, these three files.
Compilation errors with this combo: DemonbuddyBETA 1.0.1330.155 Trinity 1.7.1.19 QuestTools-1.3.1.zip (26.8 KB, 370 views) Act 3 Inferno by rrrix 1.3.zip (10.9 KB, 920 views) From log file: [03:45:24.888 N] Compiler Error: c:\DemonbuddyBETA 1.0.1330.155 Barb\Plugins\QuestTools\MoveToMapMarker.cs(205,30) : error CS1729: 'Zeta.Pathfinding.PathFinder' does not contain a constructor that takes 1 arguments [03:45:24.888 N] Compiler Error: c:\DemonbuddyBETA 1.0.1330.155 Barb\Plugins\QuestTools\Navigator.cs(93,24) : error CS1729: 'Zeta.Pathfinding.PathFinder' does not contain a constructor that takes 1 arguments
Make a clean Trinity install (delete your GilesTrinity directory in Plugins) And zip and attach a log file if it happens again
Having the same issues as the poster above. Quest Tools 1.3.1 will not show in plugins. Have deleted and done fresh installs of everything several times.Using DB .155, Trinity .19.
My apologies! I forgot to upload my new version, spaced out on that I guess... I just zipped QuestTools 1.3.2 and attached to the first post.
Thank you for the log file! You win this weeks best first post award. Welcome to the Demonbuddy community