Trooper error: Login Success! User is a Trooper Advanced Class: Commando / Discipline: Gunnery Compiler Error: c:\Users\*****\Documents\buddywing527\Routines\PureSwtor\Classes\Commando\Assault.cs(16,11) : error CS0534: 'PureSWTor.Classes.Commando.Assault' does not implement inherited abstract member 'PureSWTor.Classes.RotationBase.KeySpec.get' Compiler Error: c:\Users\*****\Documents\buddywing527\Routines\PureSwtor\Classes\Marauder\Rage.cs(16,11) : error CS0534: 'PureSWTor.Classes.Marauder.Rage' does not implement inherited abstract member 'PureSWTor.Classes.RotationBase.KeySpec.get' Compiler Error: c:\Users\*****\Documents\buddywing527\Routines\PureSwtor\Classes\Sentinel\Focus.cs(16,11) : error CS0534: 'PureSWTor.Classes.Sentinel.Focus' does not implement inherited abstract member 'PureSWTor.Classes.RotationBase.KeySpec.get' Compiler Error: c:\Users\*****\Documents\buddywing527\Routines\PureSwtor\Classes\Shadow\Balance.cs(16,11) : error CS0534: 'PureSWTor.Classes.Shadow.Balance' does not implement inherited abstract member 'PureSWTor.Classes.RotationBase.KeySpec.get' Unhandled exception during init: System.InvalidOperationException: No routines were loaded. Please ensure there is a routine for your class before starting the bot. at Buddy.CommonBot.BotMain.SetCurrentCombatRoutine() at Buddywing.MainWindow.DoInitialization()
Updated from SVN: Revision 478 Got compile errors... Attached is a log. View attachment 2014-12-16 01.59.txt
Eh, the "fix" I tried didn't work so I had to revert it. In good news, the new update should contain all the missing Disciplines so we should be over that issue soon
Login Success! User is a BountyHunter Advanced Class: Mercenary / Discipline: Arsenal Compiler Error: c:\C3PO\Routines\PureSwtor\Pure.cs(218,42) : error CS0117: 'Buddy.Swtor.CharacterDiscipline' does not contain a definition for 'Medic' Compiler Error: c:\C3PO\Routines\PureSwtor\Classes\Operative\Medicine.cs(27,46) : error CS0117: 'Buddy.Swtor.CharacterDiscipline' does not contain a definition for 'Medic'
The update JUST went live, so I'll work on it when I get back from my meeting. If the Discipline stuff is fixed, I should be able to get everything squared away pretty quickly.
Its the same at me. I tried couple of things and I think there is a mistake (in BW) with "Medic" instead of "Medicine" for Operative. Could that be an issue?
We had to set all the unlabeled Disciplines to "Discipline not detected." Since there is more than one, the bot freaks out and loads them all. Like I said, this should be fixed with the new update, and I'll take a look now.
How do you disable everything except for the rotation? Tried searching through here couldn't find anything.
Update: I downloaded the BW update, and still no fix for the missing Disciplines. If your Discipline isn't registering, please post in the update thread.
excuse my question. means that there are no errors in the routine? to me it does not work. giving error: Compiler Error: c:\C3PO\Routines\PureSwtor\Pure.cs(218,42) : error CS0117: 'Buddy.Swtor.CharacterDiscipline' does not contain a definition for 'Medic' Compiler Error: c:\C3PO\Routines\PureSwtor\Classes\Operative\Medic ine.cs(27,46) : error CS0117: 'Buddy.Swtor.CharacterDiscipline' does not contain a definition for 'Medic' thanks
Code: Login Success! User is a BountyHunter Advanced Class: Mercenary / Discipline: InnovativeOrdnance LazyRaider Disabling Loot Targeting LazyRaider Disabling Mounting LazyRaider Disabling Movement LazyRaider Disabling Targeting LazyRaider Disabling Repop [Hot Key][F7] Toggle AOE [Hot Key][F8] Load UI [Hot Key][F12] Set Tank [Hot Key][F9] Toggle Pause Initialize Behaviors RebuildBehaviors called. Medpac Created! Unhandled exception during init: System.NullReferenceException: Object reference not set to an instance of an object. at PureSWTor.Pure.get_Rotation() in c:\C3PO\Routines\PureSwtor\Pure.cs:line 176 at PureSWTor.Pure.RebuildBehaviors() in c:\C3PO\Routines\PureSwtor\Pure.cs:line 206 at PureSWTor.Pure.Initialize() in c:\C3PO\Routines\PureSwtor\Pure.cs:line 88 at Buddy.CommonBot.RoutineManager.set_Current(ICombat value) at Buddy.CommonBot.BotMain.SetCurrentCombatRoutine() at Buddywing.MainWindow.DoInitialization() Buddy Wing: The Old Robot is ready!
Concealment op seems to work fine, though it doesn't seem to like using Shiv at all. Not sure if that is intended or not, but shiv gives a charge of Tactical advantage. This is at level 13.
[04.54.15.284 N] Advanced Class: Operative / Discipline: Lethality [04.54.15.284 V] Routine Path: Routines [04.54.15.766 D] Reloading AssemblyLoader<Buddy.CommonBot.ICombat> - Initializing [04.54.17.556 D] Reloading AssemblyLoader<Buddy.CommonBot.ICombat> - RoutineManager.Reload !THROTTLED! [04.54.17.556 D] Routines were reloaded. New routine list: [04.54.17.556 D] DefaultCombat v1.0.1129.528 [04.54.17.556 D] Pure Rotation v0.0.0.0 [04.54.17.556 D] Unpure Rotation v0.0.0.0 [04.54.17.560 N] [DefaultCombat] Level: 48 [04.54.17.560 N] [DefaultCombat] Class: Agent [04.54.29.587 D] Starting bot Grind Bot [04.54.29.590 D] Added new hook [RepopCorpse] 2ccea49b-08a6-46d5-8a12-c5ac6e8f34dd [04.54.29.592 D] Added new hook [Pull] e494315b-9542-4100-a2ee-c9a77edd31e0 [04.54.29.593 D] Added new hook [RoutineCombat] e494315b-9542-4100-a2ee-c9a77edd31e0 [04.54.29.595 D] Added new hook [HotspotPoi] ff091f4b-3cb1-4bb6-8b4f-b26be9328a98 [04.54.29.596 D] Added new hook [SellVendorPoi] 45b79835-7702-45c8-a883-16a4c96a6ca7 [04.54.29.597 D] Added new hook [SetLootPoi] 0aa2a526-2aed-40e0-b230-d756f7dc46c5 [04.54.29.597 D] Added new hook [SetCombatPoi] 5c19aa7d-be25-4307-9624-80a3299657cd [04.54.29.597 D] Added new hook [SetVendorPoi] 4872e0f2-8049-4679-90c4-f59902ac09da [04.54.29.597 D] Added new hook [SetHotspotPoi] 22bdebe0-7004-4e92-8ebd-e8f09723f8e7 [04.54.29.598 D] Added new hook [SelectPoiType] 0c737612-f9d9-4f06-99eb-6fdeb20c70bb [04.54.29.598 D] Spooling up bot thread. [04.54.29.599 D] Bot thread started. [04.54.31.458 D] [POI Set] Type: Kill [04.54.31.460 N] Killing Republic Heavy Patrolman with 100% health at 16,42 meters [04.54.31.595 N] >> Casting << Stim Boost [04.55.08.915 N] >> Casting << Corrosive Dart [04.55.10.469 N] >> Casting << Corrosive Grenade [04.55.11.970 N] >> Casting << Overload Shot [04.55.13.501 N] >> Casting << Shiv [04.55.15.042 N] >> Casting << Overload Shot [04.55.17.168 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and carrying on! [04.55.17.262 D] Combat: Set POI to Kill. [04.55.17.263 D] [POI Set] Type: Kill [04.55.17.264 N] Killing Republic Heavy Patrolman with 100% health at 9,34 meters [04.55.17.404 D] Generating path to <114.4398, 2.348855, -185.425> [04.55.17.426 D] Raycast path generated. [04.55.17.426 D] Generated path to <114.4398, 2.348855, -185.425> () with 1 hops. [04.55.18.416 N] >> Casting << Corrosive Dart [04.55.18.850 N] An error with aoe count unit [04.55.19.991 N] >> Casting << Corrosive Grenade [04.55.21.530 N] >> Casting << Rifle Shot [04.55.23.112 N] >> Casting << Overload Shot [04.55.24.616 N] >> Casting << Rifle Shot [04.55.26.170 N] >> Casting << Overload Shot [04.55.26.699 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and carrying on! [04.55.26.796 D] Combat: Set POI to Kill. [04.55.26.796 D] [POI Set] Type: Kill [04.55.26.797 N] Killing Republic Heavy Rifleman with 100% health at 10,53 meters [04.55.27.689 N] >> Casting << Rifle Shot [04.55.28.964 D] Generating path to <113.3395, 2.48003, -184.9622> [04.55.28.978 D] Raycast path generated. [04.55.28.978 D] Generated path to <113.3395, 2.48003, -184.9622> () with 1 hops. [04.55.30.323 N] >> Casting << Corrosive Dart [04.55.31.890 N] >> Casting << Rifle Shot [04.55.33.437 N] >> Casting << Corrosive Grenade [04.55.34.967 N] >> Casting << Overload Shot [04.55.36.492 N] >> Casting << Rifle Shot [04.55.41.812 N] >> Casting << Stealth [04.55.41.896 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and carrying on! [04.55.42.029 N] Moving to Republic Heavy Patrolman at 4,004317 meters. [04.55.42.030 D] [POI Set] Type: Loot [04.55.42.196 D] Generating path to Loot Target <114.0368, 2.377113, -184.8026> [04.55.42.218 E] Contacting nav server for path. [04.55.42.391 D] Waiting for path request to finish... [04.55.42.463 D] Generating path to Loot Target <114.0368, 2.377113, -184.8026> [04.55.42.482 D] Waiting for path request to finish... [04.55.42.502 D] Nav callback called. [04.55.42.562 D] Generating path to Loot Target <114.0368, 2.377113, -184.8026> [04.55.42.582 E] Got response from server, validating. [04.55.42.582 E] Response has 2 hops. Converting to vectors and path queue. [04.55.42.582 D] Nav Service path generated. [04.55.42.582 D] Generated path to <114.0368, 2.377113, -184.8026> (Loot Target) with 2 hops. [04.55.42.646 D] Moving to next hop: <114.0368, 2.377113, -184.8026>, T: None (Loot Target) D: 0,4004317 [04.55.44.447 V] Blacklisting 1AC68BC458 for 00:01:00 [04.55.44.447 V] [Poi.Clear] Reason: Done Looting. [04.55.44.525 D] Hotspot changed to Republic Heavy Battler(<146.4797, 4.034666, -285.897>) [04.55.44.525 D] [POI Set] Type: Hotspot [04.55.44.564 D] Generating path to Hotspot <146.4797, 4.034666, -285.897> [04.55.44.564 E] Contacting nav server for path. [04.55.44.674 D] Waiting for path request to finish... [04.55.44.794 D] Nav callback called. [04.55.46.219 D] Generating path to Hotspot <146.4797, 4.034666, -285.897> [04.55.46.219 E] Got response from server, validating. [04.55.46.219 E] Response has 48 hops. Converting to vectors and path queue. [04.55.46.219 D] Nav Service path generated. [04.55.46.219 D] Generated path to <146.4797, 4.034666, -285.897> (Hotspot) with 48 hops. [04.55.47.787 D] Moving to next hop: <115.2, 2.487336, -187.2>, T: None (Hotspot) D: 2,666199 [04.55.49.354 D] [POI Set] Type: Kill [04.55.49.378 N] Killing Republic Heavy Patrolman with 100% health at 42,86 meters [04.55.49.438 D] Generating path to Kill Target <118.1632, 2.765685, -188.2708> [04.55.49.454 E] Contacting nav server for path. [04.55.49.566 D] Waiting for path request to finish... [04.55.49.618 N] >> Casting << Stealth [04.55.49.680 D] Nav callback called. [04.55.49.703 D] Generating path to Kill Target <118.1632, 2.765685, -188.2708> [04.55.49.721 E] Got response from server, validating. [04.55.49.721 E] Response has 3 hops. Converting to vectors and path queue. [04.55.49.721 D] Nav Service path generated. [04.55.49.721 D] Generated path to <118.1632, 2.765685, -188.2708> (Kill Target) with 3 hops. [04.55.49.812 D] Moving to next hop: <116.025, 2.574444, -187.25>, T: None (Kill Target) D: 1,954679 [04.55.50.457 D] [POI Set] Type: Kill [04.55.50.657 D] Generating path to Kill Target <117.4918, 2.854562, -188.2597> [04.55.50.661 E] Contacting nav server for path. [04.55.50.774 D] Waiting for path request to finish... [04.55.50.838 D] Generating path to Kill Target <117.4918, 2.854562, -188.2597> [04.55.50.842 D] Waiting for path request to finish... [04.55.50.888 D] Nav callback called. [04.55.50.898 D] Generating path to Kill Target <117.4918, 2.854562, -188.2597> [04.55.50.903 E] Got response from server, validating. [04.55.50.903 E] Response has 3 hops. Converting to vectors and path queue. [04.55.50.903 D] Nav Service path generated. [04.55.50.903 D] Generated path to <117.4918, 2.854562, -188.2597> (Kill Target) with 3 hops. [04.55.51.026 D] Moving to next hop: <116.025, 2.574444, -187.25>, T: None (Kill Target) D: 1,440612 [04.56.01.746 N] >> Casting << Stim Boost after 30 mins char not run again. Always still in stealth and dont move. this problem i fixed removing stealth from all routine of operative. but error aoe still remains. how i can disable aoe? with bot before 3.0 with lazy routine I could press F7 and aoe was disable . now after 3.0 this option not work . thanks