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  • Pure SWTor

    Discussion in 'Archives' started by Ama, May 9, 2013.

    1. sitmark

      sitmark New Member

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      Trooper error:
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      User is a Trooper
      Advanced Class: Commando / Discipline: Gunnery
      Compiler Error: c:\Users\*****\Documents\buddywing527\Routines\PureSwtor\Classes\Commando\Assault.cs(16,11) : error CS0534: 'PureSWTor.Classes.Commando.Assault' does not implement inherited abstract member 'PureSWTor.Classes.RotationBase.KeySpec.get'
      Compiler Error: c:\Users\*****\Documents\buddywing527\Routines\PureSwtor\Classes\Marauder\Rage.cs(16,11) : error CS0534: 'PureSWTor.Classes.Marauder.Rage' does not implement inherited abstract member 'PureSWTor.Classes.RotationBase.KeySpec.get'
      Compiler Error: c:\Users\*****\Documents\buddywing527\Routines\PureSwtor\Classes\Sentinel\Focus.cs(16,11) : error CS0534: 'PureSWTor.Classes.Sentinel.Focus' does not implement inherited abstract member 'PureSWTor.Classes.RotationBase.KeySpec.get'
      Compiler Error: c:\Users\*****\Documents\buddywing527\Routines\PureSwtor\Classes\Shadow\Balance.cs(16,11) : error CS0534: 'PureSWTor.Classes.Shadow.Balance' does not implement inherited abstract member 'PureSWTor.Classes.RotationBase.KeySpec.get'
      Unhandled exception during init: System.InvalidOperationException: No routines were loaded. Please ensure there is a routine for your class before starting the bot.
      at Buddy.CommonBot.BotMain.SetCurrentCombatRoutine()
      at Buddywing.MainWindow.DoInitialization()
       
    2. Ama

      Ama New Member

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      Aevitas will have the Disciplines fixed for the next update.
       
    3. zenzo

      zenzo New Member

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    4. Cryogenesis

      Cryogenesis Moderator Moderator

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      Thanks for the quick responses!
       
    5. alltrueist

      alltrueist Active Member

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      Eh, the "fix" I tried didn't work so I had to revert it. In good news, the new update should contain all the missing Disciplines so we should be over that issue soon :)
       
    6. Cryogenesis

      Cryogenesis Moderator Moderator

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      Thanks for the quick reply and try then? ;)
       
    7. trasser

      trasser New Member

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      User is a BountyHunter
      Advanced Class: Mercenary / Discipline: Arsenal
      Compiler Error: c:\C3PO\Routines\PureSwtor\Pure.cs(218,42) : error CS0117: 'Buddy.Swtor.CharacterDiscipline' does not contain a definition for 'Medic'
      Compiler Error: c:\C3PO\Routines\PureSwtor\Classes\Operative\Medicine.cs(27,46) : error CS0117: 'Buddy.Swtor.CharacterDiscipline' does not contain a definition for 'Medic'
       
    8. alltrueist

      alltrueist Active Member

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      The update JUST went live, so I'll work on it when I get back from my meeting. If the Discipline stuff is fixed, I should be able to get everything squared away pretty quickly.
       
    9. pindleskin

      pindleskin Community Developer

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      Its the same at me. I tried couple of things and I think there is a mistake (in BW) with "Medic" instead of "Medicine" for Operative. Could that be an issue?
       
    10. alltrueist

      alltrueist Active Member

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      We had to set all the unlabeled Disciplines to "Discipline not detected." Since there is more than one, the bot freaks out and loads them all. Like I said, this should be fixed with the new update, and I'll take a look now.
       
    11. Cyanogen1

      Cyanogen1 Member

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      How do you disable everything except for the rotation?

      Tried searching through here couldn't find anything.
       
    12. alltrueist

      alltrueist Active Member

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      What do you mean? If you want it to only do the rotation (no movement), just select Pure.
       
    13. alltrueist

      alltrueist Active Member

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      Update:
      I downloaded the BW update, and still no fix for the missing Disciplines. If your Discipline isn't registering, please post in the update thread.
       
    14. Cyanogen1

      Cyanogen1 Member

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      Oh lol, I thought the Pure/Unpure thing meant Republic/Empire
       
    15. alexio86

      alexio86 Member

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      excuse my question. means that there are no errors in the routine? to me it does not work. giving error:

      Compiler Error: c:\C3PO\Routines\PureSwtor\Pure.cs(218,42) : error CS0117: 'Buddy.Swtor.CharacterDiscipline' does not contain a definition for 'Medic'
      Compiler Error: c:\C3PO\Routines\PureSwtor\Classes\Operative\Medic ine.cs(27,46) : error CS0117: 'Buddy.Swtor.CharacterDiscipline' does not contain a definition for 'Medic'


      thanks
       
    16. trasser

      trasser New Member

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      Code:
      Login Success!
      User is a BountyHunter
      Advanced Class: Mercenary / Discipline: InnovativeOrdnance
      LazyRaider Disabling Loot Targeting
      LazyRaider Disabling Mounting
      LazyRaider Disabling Movement
      LazyRaider Disabling Targeting
      LazyRaider Disabling Repop
      [Hot Key][F7] Toggle AOE
      [Hot Key][F8] Load UI
      [Hot Key][F12] Set Tank
      [Hot Key][F9] Toggle Pause
      Initialize Behaviors
      RebuildBehaviors called.
      Medpac  Created!
      Unhandled exception during init: System.NullReferenceException: Object reference not set to an instance of an object.
         at PureSWTor.Pure.get_Rotation() in c:\C3PO\Routines\PureSwtor\Pure.cs:line 176
         at PureSWTor.Pure.RebuildBehaviors() in c:\C3PO\Routines\PureSwtor\Pure.cs:line 206
         at PureSWTor.Pure.Initialize() in c:\C3PO\Routines\PureSwtor\Pure.cs:line 88
         at Buddy.CommonBot.RoutineManager.set_Current(ICombat value)
         at Buddy.CommonBot.BotMain.SetCurrentCombatRoutine()
         at Buddywing.MainWindow.DoInitialization()
      Buddy Wing: The Old Robot is ready!
       
    17. alexio86

      alexio86 Member

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      hello any update ? bot work now ?

      thanks
       
    18. Cyanogen1

      Cyanogen1 Member

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      Concealment op seems to work fine, though it doesn't seem to like using Shiv at all.

      Not sure if that is intended or not, but shiv gives a charge of Tactical advantage.

      This is at level 13.
       
    19. alexio86

      alexio86 Member

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      [04.54.15.284 N] Advanced Class: Operative / Discipline: Lethality
      [04.54.15.284 V] Routine Path: Routines
      [04.54.15.766 D] Reloading AssemblyLoader<Buddy.CommonBot.ICombat> - Initializing
      [04.54.17.556 D] Reloading AssemblyLoader<Buddy.CommonBot.ICombat> - RoutineManager.Reload !THROTTLED!
      [04.54.17.556 D] Routines were reloaded. New routine list:
      [04.54.17.556 D] DefaultCombat v1.0.1129.528
      [04.54.17.556 D] Pure Rotation v0.0.0.0
      [04.54.17.556 D] Unpure Rotation v0.0.0.0
      [04.54.17.560 N] [DefaultCombat] Level: 48
      [04.54.17.560 N] [DefaultCombat] Class: Agent


      [04.54.29.587 D] Starting bot Grind Bot
      [04.54.29.590 D] Added new hook [RepopCorpse] 2ccea49b-08a6-46d5-8a12-c5ac6e8f34dd
      [04.54.29.592 D] Added new hook [Pull] e494315b-9542-4100-a2ee-c9a77edd31e0
      [04.54.29.593 D] Added new hook [RoutineCombat] e494315b-9542-4100-a2ee-c9a77edd31e0
      [04.54.29.595 D] Added new hook [HotspotPoi] ff091f4b-3cb1-4bb6-8b4f-b26be9328a98
      [04.54.29.596 D] Added new hook [SellVendorPoi] 45b79835-7702-45c8-a883-16a4c96a6ca7
      [04.54.29.597 D] Added new hook [SetLootPoi] 0aa2a526-2aed-40e0-b230-d756f7dc46c5
      [04.54.29.597 D] Added new hook [SetCombatPoi] 5c19aa7d-be25-4307-9624-80a3299657cd
      [04.54.29.597 D] Added new hook [SetVendorPoi] 4872e0f2-8049-4679-90c4-f59902ac09da
      [04.54.29.597 D] Added new hook [SetHotspotPoi] 22bdebe0-7004-4e92-8ebd-e8f09723f8e7
      [04.54.29.598 D] Added new hook [SelectPoiType] 0c737612-f9d9-4f06-99eb-6fdeb20c70bb
      [04.54.29.598 D] Spooling up bot thread.
      [04.54.29.599 D] Bot thread started.
      [04.54.31.458 D] [POI Set] Type: Kill
      [04.54.31.460 N] Killing Republic Heavy Patrolman with 100% health at 16,42 meters
      [04.54.31.595 N] >> Casting << Stim Boost
      [04.55.08.915 N] >> Casting << Corrosive Dart
      [04.55.10.469 N] >> Casting << Corrosive Grenade
      [04.55.11.970 N] >> Casting << Overload Shot
      [04.55.13.501 N] >> Casting << Shiv
      [04.55.15.042 N] >> Casting << Overload Shot
      [04.55.17.168 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and carrying on!
      [04.55.17.262 D] Combat: Set POI to Kill.
      [04.55.17.263 D] [POI Set] Type: Kill
      [04.55.17.264 N] Killing Republic Heavy Patrolman with 100% health at 9,34 meters
      [04.55.17.404 D] Generating path to <114.4398, 2.348855, -185.425>
      [04.55.17.426 D] Raycast path generated.
      [04.55.17.426 D] Generated path to <114.4398, 2.348855, -185.425> () with 1 hops.
      [04.55.18.416 N] >> Casting << Corrosive Dart
      [04.55.18.850 N] An error with aoe count unit
      [04.55.19.991 N] >> Casting << Corrosive Grenade
      [04.55.21.530 N] >> Casting << Rifle Shot
      [04.55.23.112 N] >> Casting << Overload Shot
      [04.55.24.616 N] >> Casting << Rifle Shot
      [04.55.26.170 N] >> Casting << Overload Shot
      [04.55.26.699 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and carrying on!
      [04.55.26.796 D] Combat: Set POI to Kill.
      [04.55.26.796 D] [POI Set] Type: Kill
      [04.55.26.797 N] Killing Republic Heavy Rifleman with 100% health at 10,53 meters
      [04.55.27.689 N] >> Casting << Rifle Shot
      [04.55.28.964 D] Generating path to <113.3395, 2.48003, -184.9622>
      [04.55.28.978 D] Raycast path generated.
      [04.55.28.978 D] Generated path to <113.3395, 2.48003, -184.9622> () with 1 hops.
      [04.55.30.323 N] >> Casting << Corrosive Dart
      [04.55.31.890 N] >> Casting << Rifle Shot
      [04.55.33.437 N] >> Casting << Corrosive Grenade
      [04.55.34.967 N] >> Casting << Overload Shot
      [04.55.36.492 N] >> Casting << Rifle Shot
      [04.55.41.812 N] >> Casting << Stealth
      [04.55.41.896 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and carrying on!
      [04.55.42.029 N] Moving to Republic Heavy Patrolman at 4,004317 meters.
      [04.55.42.030 D] [POI Set] Type: Loot
      [04.55.42.196 D] Generating path to Loot Target <114.0368, 2.377113, -184.8026>
      [04.55.42.218 E] Contacting nav server for path.
      [04.55.42.391 D] Waiting for path request to finish...
      [04.55.42.463 D] Generating path to Loot Target <114.0368, 2.377113, -184.8026>
      [04.55.42.482 D] Waiting for path request to finish...
      [04.55.42.502 D] Nav callback called.
      [04.55.42.562 D] Generating path to Loot Target <114.0368, 2.377113, -184.8026>
      [04.55.42.582 E] Got response from server, validating.
      [04.55.42.582 E] Response has 2 hops. Converting to vectors and path queue.
      [04.55.42.582 D] Nav Service path generated.
      [04.55.42.582 D] Generated path to <114.0368, 2.377113, -184.8026> (Loot Target) with 2 hops.
      [04.55.42.646 D] Moving to next hop: <114.0368, 2.377113, -184.8026>, T: None (Loot Target) D: 0,4004317
      [04.55.44.447 V] Blacklisting 1AC68BC458 for 00:01:00
      [04.55.44.447 V] [Poi.Clear] Reason: Done Looting.
      [04.55.44.525 D] Hotspot changed to Republic Heavy Battler(<146.4797, 4.034666, -285.897>)
      [04.55.44.525 D] [POI Set] Type: Hotspot
      [04.55.44.564 D] Generating path to Hotspot <146.4797, 4.034666, -285.897>
      [04.55.44.564 E] Contacting nav server for path.
      [04.55.44.674 D] Waiting for path request to finish...
      [04.55.44.794 D] Nav callback called.
      [04.55.46.219 D] Generating path to Hotspot <146.4797, 4.034666, -285.897>
      [04.55.46.219 E] Got response from server, validating.
      [04.55.46.219 E] Response has 48 hops. Converting to vectors and path queue.
      [04.55.46.219 D] Nav Service path generated.
      [04.55.46.219 D] Generated path to <146.4797, 4.034666, -285.897> (Hotspot) with 48 hops.
      [04.55.47.787 D] Moving to next hop: <115.2, 2.487336, -187.2>, T: None (Hotspot) D: 2,666199
      [04.55.49.354 D] [POI Set] Type: Kill
      [04.55.49.378 N] Killing Republic Heavy Patrolman with 100% health at 42,86 meters
      [04.55.49.438 D] Generating path to Kill Target <118.1632, 2.765685, -188.2708>
      [04.55.49.454 E] Contacting nav server for path.
      [04.55.49.566 D] Waiting for path request to finish...
      [04.55.49.618 N] >> Casting << Stealth
      [04.55.49.680 D] Nav callback called.
      [04.55.49.703 D] Generating path to Kill Target <118.1632, 2.765685, -188.2708>
      [04.55.49.721 E] Got response from server, validating.
      [04.55.49.721 E] Response has 3 hops. Converting to vectors and path queue.
      [04.55.49.721 D] Nav Service path generated.
      [04.55.49.721 D] Generated path to <118.1632, 2.765685, -188.2708> (Kill Target) with 3 hops.
      [04.55.49.812 D] Moving to next hop: <116.025, 2.574444, -187.25>, T: None (Kill Target) D: 1,954679
      [04.55.50.457 D] [POI Set] Type: Kill
      [04.55.50.657 D] Generating path to Kill Target <117.4918, 2.854562, -188.2597>
      [04.55.50.661 E] Contacting nav server for path.
      [04.55.50.774 D] Waiting for path request to finish...
      [04.55.50.838 D] Generating path to Kill Target <117.4918, 2.854562, -188.2597>
      [04.55.50.842 D] Waiting for path request to finish...
      [04.55.50.888 D] Nav callback called.
      [04.55.50.898 D] Generating path to Kill Target <117.4918, 2.854562, -188.2597>
      [04.55.50.903 E] Got response from server, validating.
      [04.55.50.903 E] Response has 3 hops. Converting to vectors and path queue.
      [04.55.50.903 D] Nav Service path generated.
      [04.55.50.903 D] Generated path to <117.4918, 2.854562, -188.2597> (Kill Target) with 3 hops.
      [04.55.51.026 D] Moving to next hop: <116.025, 2.574444, -187.25>, T: None (Kill Target) D: 1,440612
      [04.56.01.746 N] >> Casting << Stim Boost


      after 30 mins char not run again. Always still in stealth and dont move.
      this problem i fixed removing stealth from all routine of operative.

      but error aoe still remains. how i can disable aoe? with bot before 3.0 with lazy routine I could press F7 and aoe was disable . now after 3.0 this option not work .

      thanks
       
      Last edited: Dec 17, 2014
    20. Nexis5000

      Nexis5000 New Member

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      any fix for powertechs soon ama?
       

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