What do I need to do to get my aoe working and to where it shows me its enabled or disabled? I tried to enable it and I set it as X but on the training dummy I didn't see a single barrage go off? EDIT: Just tested it on Grull and I am still having to manually cast it??
Arms warrior not working. Tried the one from the profile pack and tried one I simmed myself. Didn't work. This is what I got See the end of this message for details on invoking just-in-time (JIT) debuggi - Pastebin.com
If youre getting a compile error, then there is something wrong with the .simc file youre using (commands that don't exist/commas where they shouldn't be, etc) Try making one yourself by copy/pasting some of the code at a time and finding when the error is thrown (i've never been able to determine what was wrong just by reading the JIT output)
Not sure whats wrong with yours when I log in, i press x and it tells me in the chat that barrage is enabled. It works for me.
yeah no matter what I do it never works I have made fresh installs and everything. What exactly do I need to do step by step? EDIT: I just made a new HB fresh install and only got simcraft and profiles and still nothing lol I have got to be doing something wrong
1. Download Simcraft Bot 2. Unzip file to honorbuddy bot folder 3. Create profile folder in main honorbuddy folder 4. Copy the routine 5. Create a new text document using notepad in the profile folder 6. Name this new file BM_Custom.simc 7. Open up the BM_custom file and past the routine. 8. Start wow 9. log in to character 10. start honorbuddy 11. select simcraft bot 12. press start 13. select BM_Custom when the profile selector pops up.
Nope it does not. It should still work. Since you have G as aoe not sure if you changed the one in the routine since G is for stampede that may be an issue. I personally use shift x for cooldowns, shift z for aoe and alt x for execution.
@wolfrain62, could you develop a survival routine following this context :? Survival You need to register and have one post to see spoilers! Also could add a hotkey_opener opening, which is not made with BM? Survival You need to register and have one post to see spoilers! I tried to adapt a routine, but it was very bad. Help me if you can. Thank U
K, here it is tested it and it works great. Can not create the opener tho because I do not know how to make it cast arcane shot only once (it will just spam it if i created the opener) Code: hunter="Hunter_SV_CUSTOM" level=100 race=orc role=attack position=ranged_back talents=0003332 spec=survival hotkeys+=/hotkey_stamp,none,G hotkeys+=/hotkey_barrage,none,X actions+=/stampede,if=hotkey_stamp actions+=/use_item,name=beating_heart_of_the_mountain actions+=/arcane_torrent,if=focus.deficit>=30 actions+=/blood_fury actions+=/berserking actions+=/call_action_list,name=aoe,if=active_enemies>2 actions+=/call_action_list,name=cleave,if=active_enemies>1 #single target actions+=/explosive_shot,if=buff.lock_and_load.react actions+=/arcane_shot,if=buff.thrill_of_the_hunt.react&dot.serpent_sting.remains<3 actions+=/explosive_shot actions+=/black_arrow,if=cooldown.explosive_shot.remains>2&!ticking|target.time_to_die>5 actions+=/glaive_toss actions+=/powershot,if=focus.time_to_max>cast_time actions+=/barrage,if=hotkey_barrage actions+=/cobra_shot,if=buff.pre_steady_focus.up&buff.steady_focus.remains<5&(14+cast_regen)<=focus.deficit actions+=/arcane_shot,if=focus>=80|talent.focusing_shot.enabled actions+=/focusing_shot actions+=/cobra_shot #aoe 2 Targets actions.cleave+=/explosive_shot,if=buff.lock_and_load.react actions.cleave+=/barrage,if=hotkey_barrage actions.cleave+=/arcane_shot,cycle_targets=1,if=buff.thrill_of_the_hunt.react&dot.serpent_sting.remains<12 actions.cleave+=/explosive_shot actions.cleave+=/black_arrow,if=cooldown.explosive_shot.remains>2&!ticking|target.time_to_die>5 actions.cleave+=/explosive_trap actions.cleave+=/glaive_toss actions.cleave+=/powershot,if=focus.time_to_max>cast_time actions.cleave+=/cobra_shot,if=buff.pre_steady_focus.up&buff.steady_focus.remains<5&(14+cast_regen)<=focus.deficit actions.cleave+=/arcane_shot,cycle_targets=1,if=focus>=70&dot.serpent_sting.remains<12|talent.focusing_shot.enabled&dot.serpent_sting.remains<12 actions.cleave+=/focusing_shot actions.cleave+=/cobra_shot #aoe 3+ actions.aoe+=/explosive_shot,if=buff.lock_and_load.react actions.aoe+=/barrage,if=hotkey_barrage actions.aoe+=/multishot,if=buff.thrill_of_the_hunt.react actions.aoe+=/explosive_shot actions.aoe+=/black_arrow,if=cooldown.explosive_shot.remains>2&!ticking|target.time_to_die>5 actions.aoe+=/explosive_trap actions.aoe+=/glaive_toss actions.aoe+=/powershot,if=focus.time_to_max>cast_time actions.aoe+=/cobra_shot,if=buff.pre_steady_focus.up&buff.steady_focus.remains<5&(14+cast_regen)<=focus.deficit actions.aoe+=/multishot,if=focus>=70|talent.focusing_shot.enabled actions.aoe+=/focusing_shot actions.aoe+=/cobra_shot trinket1=beating_heart_of_the_mountain,id=113931,bonus_id=566
Thank you, Wolf. Very good routine. It worked fine on single target. I made minor adjustments to best CD's control. AOE and Cleave are running at the same time. When I have more than 2 targets both functions are activated. I tried to change, but got no result. Gave error. actions+=/call_action_list,name=aoe,if=active_enemies>2&aoe_enabled actions+=/call_action_list,name=cleave,if=active_enemies>1&aoe_disabled How to fix? Thanks again.
Maybe this could work for opener : Code: # opener actions+=/use_item,name=beating_heart_of_the_mountain,if=hotkey_opener actions+=/explosive_shot,if=hotkey_opener actions+=/stampede,if=hotkey_opener actions+=/black_arrow,if=hotkey_opener actions+=/arcane_shot,if=hotkey_opener&time<5 [COLOR="#FF0000"]or 6[/COLOR] actions+=/multi_shot,if=active_enemies>1&hotkey_opener actions+=/explosive_shot,if=buff.lock_and_load.react&hotkey_opener #add your racials "actions+=/racial_spell_name,if=hotkey_opener" #press opener hotkey to disable and continue with regular rotation or without keybind Code: actions+=/call_action_list,name=opener,if=time<10 or lower actions.opener+=/use_item,name=beating_heart_of_the_mountain actions.opener+=/explosive_shot actions.opener+=/stampede actions.opener+=/arcane_shot,if=time<5 actions.opener+=/multi_shot,if=active_enemies>1&time<6 actions.opener+=/black_arrow actions.opener+=/explosive_shot,if=buff.lock_and_load.react #add your racials "actions+=/racial_spell_name,if=hotkey_opener" And a bit modified wolf's profile : You need to register and have one post to see spoilers!
When I'm using cobrashot. The routine does not use the Arcaneshot the right way. I get the proc Toth, and yet he does not use the AS. CS is casting.
Add this line Code: actions+=/arcane_shot,if=buff.thrill_of_the_hunt.react|buff.oglethorpes_missile_splitter.react&focus>30 before cobra shot.