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  • [Release] RebornBuddy Version 1.0.461

    Discussion in 'Archives' started by mastahg, Jan 11, 2014.

    1. y2krazy

      y2krazy Community Developer

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      I believe Kupper is the best for Bard (according to posts/discussions), but I personally still use Ultima for all of my classes and it works well.
       
    2. Animadnb

      Animadnb New Member

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      Yeah Kupper is very nice thats what i'm currently using. Updated for Heavensward woohoo :D I used Ultima as well before that :)
       
    3. mastahg

      mastahg Administrator Staff Member

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      Updated for todays patch. No need for new download.
       
    4. mastahg

      mastahg Administrator Staff Member

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      Version 310

      Code:
      
      Several new functions have been added to the CommonTasks class:
      MountUp()
      MountUp(uint mountid)
      TakeOff()
      AscendTo(float height)
      DescendTo(float height)
      Land()
      
      A note about land, it doesn't do any special checks to ensure that you are actually over a spot that you can dismount.
      
      TakeOff() is the primary function that 3rd party developers should be interested in as it will handle making sure you are on a flight capable mount and that the chocobo companion is dismissed if needed.
      
      MovementManager.SetFacing(Vector3 point)
      MovementManager.SetFacing2D(Vector3 point)
      
      A lot of internal refactoring went on with this release and now everything directly uses the movement manager instead of chained calls that ended up there. 
      
      Facing logic works differently while flying.
      Now MovementManager.SetFacing(float angle) only faces the player on the 2d plane, the same as SetFacing2D(Vector3).
      MM.SetFacing(vector3) will point your character at the given point, any sort of clamping that the game normally does is applied so you expect any vector you throw at it to work; ie you cant fly straight up with it.
      
      Other:
      Stat weights for machinist, astrologian and dark knight have been added and these classes will now pick the proper quest rewards.
      Added some more logging in an attempt to narrow down why some users with .net 4.5.2 installed have issues opening the load profile dialog
      Tweaked the movement code the talkto and pickupquest profile behaviors.
      
      
      
      
      
      
      
       
    5. y2krazy

      y2krazy Community Developer

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      Looking good, sir! Thanks!!
       
    6. tishat

      tishat Member

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      Still only getting 309 in the zip
       
    7. razzle

      razzle Member

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      and last auto update i received was 309
       
    8. oni222

      oni222 New Member

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      As soon as I put in my registration the app just never loads. I see the executable is in the memory running.

      This happened since sometime last night. I tried doing a clean install with the zip in the first post here but no success.
       
    9. kentuckyjo

      kentuckyjo New Member

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      I had this problem as well. Went out, came back a few hours later and everything's fine. Not sure what the root cause was or what resolved it at this time.
       
    10. phdchristmas

      phdchristmas New Member

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      happening again
       
    11. oni222

      oni222 New Member

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      I have been getting these errors every now and then.

      [22:17:50.272 N] Connection closed! 192.99.148.87:31214
       
    12. mastahg

      mastahg Administrator Staff Member

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      If you are having issues not related to a new relase then this is not the place to post it. Create a new thread in the support forums with a complete log.
       
    13. mastahg

      mastahg Administrator Staff Member

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      Version 312
      Code:
      Update included database
      
      RemoteObject now exposes the previously internal pointer as public.
      
      
       
      y2krazy likes this.
    14. Wheredidigo

      Wheredidigo Community Developer

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      Thank you for the RemoteObject pointer. Now we can do a lot more than what we could before.

      Can you also just remove the changelog when updating? It's pretty sad to see a changelog from version 260 instead of the current version 312.

      Pulling the changelog from http://mastahg.com/changelog.txt is probably a pretty bad way to do it since you can't seem to keep up with your own changes. You should probably look into that.
       
    15. Xeye

      Xeye New Member

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      When I saw that I thought my RB was going to downgrade instead of updating to a new ver. xD
       
    16. iyake

      iyake Member

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      CommonTasks.MountUp is exiting early I think.

      I don't really have a way to post a log, but something like

      Code:
      await CommonTasks.MountUp(1);
      
      MovementManager.MoveForwardStart();
      
      will start casting the chocobo mount but also immediately start moving forward and canceling the mount cast.
       
    17. mastahg

      mastahg Administrator Staff Member

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      Make a thread in the dev section and ill respond when I get a chance. This thread isnt the place for such things.
       
    18. mastahg

      mastahg Administrator Staff Member

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      Version 313
      Code:
      Kupo:
      Updated ninja rotation
      Updated dragoon rotation
      Machinist will drop the rook turret near the player in a random spot.
      
      TimeToDeath has been updated and now can handle multiple units at once. Currently we only pulse units that are in our aggrolist. I am considering changing it to pulse all units that are tapped by the party, but that filtering is kinda heavy.
      
      Bug Fixes:
      Fix inverted conditional check in commontasks.mountup
      Replace linq query inside gathertag with a while loop to make the code more readable.
      
       
    19. Hirobo

      Hirobo New Member

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      Just curious what the changes to the Dragoon rotation are?
       
    20. mastahg

      mastahg Administrator Staff Member

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      Version 316
      Code:
      
      MoveTo and NoCombatMoveTo tags should no longer freeze when they reach a short distance before their destination
      If their previous behavior is noticed in any other tags please let me know.
      
       

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