I believe Kupper is the best for Bard (according to posts/discussions), but I personally still use Ultima for all of my classes and it works well.
Yeah Kupper is very nice thats what i'm currently using. Updated for Heavensward woohoo I used Ultima as well before that
Version 310 Code: Several new functions have been added to the CommonTasks class: MountUp() MountUp(uint mountid) TakeOff() AscendTo(float height) DescendTo(float height) Land() A note about land, it doesn't do any special checks to ensure that you are actually over a spot that you can dismount. TakeOff() is the primary function that 3rd party developers should be interested in as it will handle making sure you are on a flight capable mount and that the chocobo companion is dismissed if needed. MovementManager.SetFacing(Vector3 point) MovementManager.SetFacing2D(Vector3 point) A lot of internal refactoring went on with this release and now everything directly uses the movement manager instead of chained calls that ended up there. Facing logic works differently while flying. Now MovementManager.SetFacing(float angle) only faces the player on the 2d plane, the same as SetFacing2D(Vector3). MM.SetFacing(vector3) will point your character at the given point, any sort of clamping that the game normally does is applied so you expect any vector you throw at it to work; ie you cant fly straight up with it. Other: Stat weights for machinist, astrologian and dark knight have been added and these classes will now pick the proper quest rewards. Added some more logging in an attempt to narrow down why some users with .net 4.5.2 installed have issues opening the load profile dialog Tweaked the movement code the talkto and pickupquest profile behaviors.
As soon as I put in my registration the app just never loads. I see the executable is in the memory running. This happened since sometime last night. I tried doing a clean install with the zip in the first post here but no success.
I had this problem as well. Went out, came back a few hours later and everything's fine. Not sure what the root cause was or what resolved it at this time.
I have been getting these errors every now and then. [22:17:50.272 N] Connection closed! 192.99.148.87:31214
If you are having issues not related to a new relase then this is not the place to post it. Create a new thread in the support forums with a complete log.
Version 312 Code: Update included database RemoteObject now exposes the previously internal pointer as public.
Thank you for the RemoteObject pointer. Now we can do a lot more than what we could before. Can you also just remove the changelog when updating? It's pretty sad to see a changelog from version 260 instead of the current version 312. Pulling the changelog from http://mastahg.com/changelog.txt is probably a pretty bad way to do it since you can't seem to keep up with your own changes. You should probably look into that.
CommonTasks.MountUp is exiting early I think. I don't really have a way to post a log, but something like Code: await CommonTasks.MountUp(1); MovementManager.MoveForwardStart(); will start casting the chocobo mount but also immediately start moving forward and canceling the mount cast.
Make a thread in the dev section and ill respond when I get a chance. This thread isnt the place for such things.
Version 313 Code: Kupo: Updated ninja rotation Updated dragoon rotation Machinist will drop the rook turret near the player in a random spot. TimeToDeath has been updated and now can handle multiple units at once. Currently we only pulse units that are in our aggrolist. I am considering changing it to pulse all units that are tapped by the party, but that filtering is kinda heavy. Bug Fixes: Fix inverted conditional check in commontasks.mountup Replace linq query inside gathertag with a while loop to make the code more readable.
Version 316 Code: MoveTo and NoCombatMoveTo tags should no longer freeze when they reach a short distance before their destination If their previous behavior is noticed in any other tags please let me know.