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  • [PLUGIN] Recovery

    Discussion in 'Plugins' started by Deathdisguise, Mar 11, 2015.

    1. Deathdisguise

      Deathdisguise Community Developer

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      I'll push the update for that! The code is there, just commented out due to a bug way back when that caused memory errors :p
       
    2. xyz1337

      xyz1337 New Member

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      Awesome, Thanks - the chars will be happy to not die because of "unknown reason". ;)
       
    3. Deathdisguise

      Deathdisguise Community Developer

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      Updated with SVN/change log/zip from assembla, latest version "should" stop resting if the character is being affected by a hazard, or is standing in a telegraph.
       
    4. Tankall

      Tankall New Member

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      Updated tonight and recovery was working well but then started throwing the following error:

      Unhandled exception!Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
      at Buddy.Wildstar.Game.Hazards..()
      at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate)
      at Buddy.Wildstar.Plugins.Recovery.RecoveryPlugin.<CoroutineImplementation>d__4.MoveNext() in f:\Wildbuddy\Plugins\Recovery\Recovery.cs:line 113
      --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
      at Buddy.Coroutines.Coroutine...()
      --- End of inner exception stack trace ---
      at Buddy.Coroutines.Coroutine.(Boolean )
      at Buddy.Coroutines.Coroutine.(Boolean )
      at Buddy.Wildstar.Engine.CoroutinePulsable.Pulse()
       
    5. Deathdisguise

      Deathdisguise Community Developer

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      Well that's annoying. Kay! Will look into it! :)
       
    6. xyz1337

      xyz1337 New Member

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      Thanks DD; also I do get this error message, without having any luck of happy recovery.

      Keep up the good work :)
       
    7. frank021227

      frank021227 New Member

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      hello, thanks for the plugin. i also encounter problems
      Unhandled exception!Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
      at Buddy.Wildstar.Game.Hazards..()
      at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate)
      at Buddy.Wildstar.Plugins.Recovery.RecoveryPlugin.<CoroutineImplementation>d__4.MoveNext() in f:\Wildbuddy\Plugins\Recovery\Recovery.cs:line 113
      --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
      at Buddy.Coroutines.Coroutine...()
      --- End of inner exception stack trace ---
      at Buddy.Coroutines.Coroutine.(Boolean )
      at Buddy.Coroutines.Coroutine.(Boolean )
      at Buddy.Wildstar.Engine.CoroutinePulsable.Pulse()

      hope you could fix in somehow.
      thanks
       
    8. Tig3rclaw

      Tig3rclaw New Member

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      hello somehow, this plugin is not working for me.
      I have the skill ready on the action bar, but it is never used.
       

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