I'll push the update for that! The code is there, just commented out due to a bug way back when that caused memory errors
Updated with SVN/change log/zip from assembla, latest version "should" stop resting if the character is being affected by a hazard, or is standing in a telegraph.
Updated tonight and recovery was working well but then started throwing the following error: Unhandled exception!Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object. at Buddy.Wildstar.Game.Hazards..() at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate) at Buddy.Wildstar.Plugins.Recovery.RecoveryPlugin.<CoroutineImplementation>d__4.MoveNext() in f:\Wildbuddy\Plugins\Recovery\Recovery.cs:line 113 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Buddy.Coroutines.Coroutine...() --- End of inner exception stack trace --- at Buddy.Coroutines.Coroutine.(Boolean ) at Buddy.Coroutines.Coroutine.(Boolean ) at Buddy.Wildstar.Engine.CoroutinePulsable.Pulse()
Thanks DD; also I do get this error message, without having any luck of happy recovery. Keep up the good work
hello, thanks for the plugin. i also encounter problems Unhandled exception!Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object. at Buddy.Wildstar.Game.Hazards..() at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate) at Buddy.Wildstar.Plugins.Recovery.RecoveryPlugin.<CoroutineImplementation>d__4.MoveNext() in f:\Wildbuddy\Plugins\Recovery\Recovery.cs:line 113 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Buddy.Coroutines.Coroutine...() --- End of inner exception stack trace --- at Buddy.Coroutines.Coroutine.(Boolean ) at Buddy.Coroutines.Coroutine.(Boolean ) at Buddy.Wildstar.Engine.CoroutinePulsable.Pulse() hope you could fix in somehow. thanks
hello somehow, this plugin is not working for me. I have the skill ready on the action bar, but it is never used.