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  • FFXIV All in One Combat Routines

    Discussion in 'Combat Routines' started by devildevildevil, Aug 21, 2015.

    1. marcel.1990

      marcel.1990 New Member

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      yes pls take a look ...this cleric stance switch with dps disabled while healing is not funny in some moments^^
       
    2. devildevildevil

      devildevildevil Member

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      been a while since last update sorry bout that been real busy
      hopefully Cleric Stance is fixed for WHM
       
    3. dragospartan

      dragospartan New Member

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      this have a decent/good warrior set up or is ultima better for fatebotting?
       
    4. devildevildevil

      devildevildevil Member

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      probably ultima his just works
      although this one has a warrior setup still working on it
       
    5. Tigger

      Tigger New Member

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      Problems with WHM


      [10:23:18.492 D] System.NullReferenceException: Object reference not set to an instance of an object.
      at FFXIVAllInOne.Helpers.PartyHelper.IsTank(BattleCharacter t) in c:\Users\Desktop\Rebornbuddy\Routines\All in One\Helpers\PartyHelper.cs:line 459
      at FFXIVAllInOne.Rotations.WhiteMage.<CreateHeal>b__42(Object r) in c:\Users\Desktop\Rebornbuddy\Routines\All in One\Rotations\WhiteMage.cs:line 141
      at TreeSharp.Decorator.CanRun(Object context)
      at TreeSharp.Decorator.<Execute>d__12.MoveNext()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
      at TreeSharp.Composite.Tick(Object context)
      at ff14bot.Behavior.HookExecutor.Run(Object context)
      at TreeSharp.Action.RunAction(Object context)
      at TreeSharp.Action.<Execute>d__13.MoveNext()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.Decorator.<Execute>d__12.MoveNext()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.Decorator.<Execute>d__12.MoveNext()
      at TreeSharp.Composite.Tick(Object context)
      at ff14bot.TreeRoot.()
       
    6. devildevildevil

      devildevildevil Member

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      Hey mate cheers I'll check this out when I finish work
       
    7. Daesmirdum

      Daesmirdum New Member

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      Devildevildevil: You are the man!

      It's not just happening on WHM, but on all classes - appears to be something to do with the combat pulse and is causing the routine to fail to work after one mob kill. Still works awesomely as a combat assist routine though!
       
    8. devildevildevil

      devildevildevil Member

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      cheers mate will check this out
       
    9. nchawk

      nchawk New Member

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      Hey man! First and foremost thanks for the awesome routine. It works great for my range jobs; however, on my melee jobs it acts weird. For instance with DRK it will use the pull mechanic of unmend, but then it doesn't move to the mob. So for instance if you're doing a boss fate and there is another tank killing the mob, you never run up to it.

      Is there a way to stop it from doing this? (Another example would be ninja spamming dagger throw / shuriken).
       
    10. devildevildevil

      devildevildevil Member

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      yeah mate its mainly for combat assist havent really got the movement side of it working yet
       
    11. marcel.1990

      marcel.1990 New Member

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      i have a new bug on whm...while dps he double casts the dots with cast time
       
    12. nchawk

      nchawk New Member

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      Well that makes perfect sense then! :) Good work so far, excited to see where it goes.
       
    13. devildevildevil

      devildevildevil Member

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      Maybe fixed those wee problems update let me know
      thanks
       
    14. ldslopt

      ldslopt New Member

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      DRK not cast Dark Arts need help
       
    15. devildevildevil

      devildevildevil Member

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      ok mate will check this out
       
    16. goonijr

      goonijr Member

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      isn't support Kr client ?
       
    17. devildevildevil

      devildevildevil Member

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      Oh sorry mate thought it was upto date
       
    18. ancientemblem

      ancientemblem New Member

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      Is there a way to auto initiate combat and movement, don't mind it not dodging aoe's at the moment but would like it to walk to mobs in order to pull them.
       
    19. devildevildevil

      devildevildevil Member

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      yeah im working on it i have a line of code you could add
       
    20. zodel

      zodel New Member

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      Dark Knights Living Dead doesn't proc when life goes below set % amount. Not sure if bug on my end or with routine. :)
       

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