yes pls take a look ...this cleric stance switch with dps disabled while healing is not funny in some moments^^
been a while since last update sorry bout that been real busy hopefully Cleric Stance is fixed for WHM
Problems with WHM [10:23:18.492 D] System.NullReferenceException: Object reference not set to an instance of an object. at FFXIVAllInOne.Helpers.PartyHelper.IsTank(BattleCharacter t) in c:\Users\Desktop\Rebornbuddy\Routines\All in One\Helpers\PartyHelper.cs:line 459 at FFXIVAllInOne.Rotations.WhiteMage.<CreateHeal>b__42(Object r) in c:\Users\Desktop\Rebornbuddy\Routines\All in One\Rotations\WhiteMage.cs:line 141 at TreeSharp.Decorator.CanRun(Object context) at TreeSharp.Decorator.<Execute>d__12.MoveNext() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.<Execute>d__2.MoveNext() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.<Execute>d__2.MoveNext() at TreeSharp.Composite.Tick(Object context) at ff14bot.Behavior.HookExecutor.Run(Object context) at TreeSharp.Action.RunAction(Object context) at TreeSharp.Action.<Execute>d__13.MoveNext() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.<Execute>d__2.MoveNext() at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.<Execute>d__12.MoveNext() at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.<Execute>d__12.MoveNext() at TreeSharp.Composite.Tick(Object context) at ff14bot.TreeRoot.()
Devildevildevil: You are the man! It's not just happening on WHM, but on all classes - appears to be something to do with the combat pulse and is causing the routine to fail to work after one mob kill. Still works awesomely as a combat assist routine though!
Hey man! First and foremost thanks for the awesome routine. It works great for my range jobs; however, on my melee jobs it acts weird. For instance with DRK it will use the pull mechanic of unmend, but then it doesn't move to the mob. So for instance if you're doing a boss fate and there is another tank killing the mob, you never run up to it. Is there a way to stop it from doing this? (Another example would be ninja spamming dagger throw / shuriken).
Is there a way to auto initiate combat and movement, don't mind it not dodging aoe's at the moment but would like it to walk to mobs in order to pull them.
Dark Knights Living Dead doesn't proc when life goes below set % amount. Not sure if bug on my end or with routine.